holopy3/Assets/UniGLTF/UniHumanoid/PoseModifier/HandPose.cs
Lena Biresch 490ef558ef CleanUp
2021-01-28 13:07:52 +01:00

175 lines
9.3 KiB
C#

using System;
using UnityEngine;
namespace UniHumanoid
{
public class HandPoseModifier : IPoseModifier
{
public class HandPose
{
public float ThumbStrech;
public float ThumbSpread;
public float IndexStrech;
public float IndexSpread;
public float MiddleStrech;
public float MiddleSpread;
public float RingStrech;
public float RingSpread;
public float LittleStrech;
public float LittleSpread;
}
public HandPose LeftHandPose
{
get;
set;
}
public HandPose RightHandPose
{
get;
set;
}
int LeftThumb1Stretched;
int LeftThumb2Stretched;
int LeftThumb3Stretched;
int LeftIndex1Stretched;
int LeftIndex2Stretched;
int LeftIndex3Stretched;
int LeftMiddle1Stretched;
int LeftMiddle2Stretched;
int LeftMiddle3Stretched;
int LeftRing1Stretched;
int LeftRing2Stretched;
int LeftRing3Stretched;
int LeftLittle1Stretched;
int LeftLittle2Stretched;
int LeftLittle3Stretched;
int LeftThumbSpread;
int LeftIndexSpread;
int LeftMiddleSpread;
int LeftRingSpread;
int LeftLittleSpread;
int RightThumb1Stretched;
int RightThumb2Stretched;
int RightThumb3Stretched;
int RightIndex1Stretched;
int RightIndex2Stretched;
int RightIndex3Stretched;
int RightMiddle1Stretched;
int RightMiddle2Stretched;
int RightMiddle3Stretched;
int RightRing1Stretched;
int RightRing2Stretched;
int RightRing3Stretched;
int RightLittle1Stretched;
int RightLittle2Stretched;
int RightLittle3Stretched;
int RightThumbSpread;
int RightIndexSpread;
int RightMiddleSpread;
int RightRingSpread;
int RightLittleSpread;
public HandPoseModifier()
{
LeftThumb1Stretched = Array.IndexOf(HumanTrait.MuscleName, "Left Thumb 1 Stretched");
LeftThumb2Stretched = Array.IndexOf(HumanTrait.MuscleName, "Left Thumb 2 Stretched");
LeftThumb3Stretched = Array.IndexOf(HumanTrait.MuscleName, "Left Thumb 3 Stretched");
LeftIndex1Stretched = Array.IndexOf(HumanTrait.MuscleName, "Left Index 1 Stretched");
LeftIndex2Stretched = Array.IndexOf(HumanTrait.MuscleName, "Left Index 2 Stretched");
LeftIndex3Stretched = Array.IndexOf(HumanTrait.MuscleName, "Left Index 3 Stretched");
LeftMiddle1Stretched = Array.IndexOf(HumanTrait.MuscleName, "Left Middle 1 Stretched");
LeftMiddle2Stretched = Array.IndexOf(HumanTrait.MuscleName, "Left Middle 2 Stretched");
LeftMiddle3Stretched = Array.IndexOf(HumanTrait.MuscleName, "Left Middle 3 Stretched");
LeftRing1Stretched = Array.IndexOf(HumanTrait.MuscleName, "Left Ring 1 Stretched");
LeftRing2Stretched = Array.IndexOf(HumanTrait.MuscleName, "Left Ring 2 Stretched");
LeftRing3Stretched = Array.IndexOf(HumanTrait.MuscleName, "Left Ring 3 Stretched");
LeftLittle1Stretched = Array.IndexOf(HumanTrait.MuscleName, "Left Little 1 Stretched");
LeftLittle2Stretched = Array.IndexOf(HumanTrait.MuscleName, "Left Little 2 Stretched");
LeftLittle3Stretched = Array.IndexOf(HumanTrait.MuscleName, "Left Little 3 Stretched");
LeftThumbSpread = Array.IndexOf(HumanTrait.MuscleName, "Left Thumb Spread");
LeftIndexSpread = Array.IndexOf(HumanTrait.MuscleName, "Left Index Spread");
LeftMiddleSpread = Array.IndexOf(HumanTrait.MuscleName, "Left Middle Spread");
LeftRingSpread = Array.IndexOf(HumanTrait.MuscleName, "Left Ring Spread");
LeftLittleSpread = Array.IndexOf(HumanTrait.MuscleName, "Left Little Spread");
RightThumb1Stretched = Array.IndexOf(HumanTrait.MuscleName, "Right Thumb 1 Stretched");
RightThumb2Stretched = Array.IndexOf(HumanTrait.MuscleName, "Right Thumb 2 Stretched");
RightThumb3Stretched = Array.IndexOf(HumanTrait.MuscleName, "Right Thumb 3 Stretched");
RightIndex1Stretched = Array.IndexOf(HumanTrait.MuscleName, "Right Index 1 Stretched");
RightIndex2Stretched = Array.IndexOf(HumanTrait.MuscleName, "Right Index 2 Stretched");
RightIndex3Stretched = Array.IndexOf(HumanTrait.MuscleName, "Right Index 3 Stretched");
RightMiddle1Stretched = Array.IndexOf(HumanTrait.MuscleName, "Right Middle 1 Stretched");
RightMiddle2Stretched = Array.IndexOf(HumanTrait.MuscleName, "Right Middle 2 Stretched");
RightMiddle3Stretched = Array.IndexOf(HumanTrait.MuscleName, "Right Middle 3 Stretched");
RightRing1Stretched = Array.IndexOf(HumanTrait.MuscleName, "Right Ring 1 Stretched");
RightRing2Stretched = Array.IndexOf(HumanTrait.MuscleName, "Right Ring 2 Stretched");
RightRing3Stretched = Array.IndexOf(HumanTrait.MuscleName, "Right Ring 3 Stretched");
RightLittle1Stretched = Array.IndexOf(HumanTrait.MuscleName, "Right Little 1 Stretched");
RightLittle2Stretched = Array.IndexOf(HumanTrait.MuscleName, "Right Little 2 Stretched");
RightLittle3Stretched = Array.IndexOf(HumanTrait.MuscleName, "Right Little 3 Stretched");
RightThumbSpread = Array.IndexOf(HumanTrait.MuscleName, "Right Thumb Spread");
RightIndexSpread = Array.IndexOf(HumanTrait.MuscleName, "Right Index Spread");
RightMiddleSpread = Array.IndexOf(HumanTrait.MuscleName, "Right Middle Spread");
RightRingSpread = Array.IndexOf(HumanTrait.MuscleName, "Right Ring Spread");
RightLittleSpread = Array.IndexOf(HumanTrait.MuscleName, "Right Little Spread");
}
public void Modify(ref HumanPose pose)
{
if (LeftHandPose != null)
{
pose.muscles[this.LeftThumb1Stretched] = LeftHandPose.ThumbStrech;
pose.muscles[this.LeftThumb2Stretched] = LeftHandPose.ThumbStrech;
pose.muscles[this.LeftThumb3Stretched] = LeftHandPose.ThumbStrech;
pose.muscles[this.LeftIndex1Stretched] = LeftHandPose.IndexStrech;
pose.muscles[this.LeftIndex2Stretched] = LeftHandPose.IndexStrech;
pose.muscles[this.LeftIndex3Stretched] = LeftHandPose.IndexStrech;
pose.muscles[this.LeftMiddle1Stretched] = LeftHandPose.MiddleStrech;
pose.muscles[this.LeftMiddle2Stretched] = LeftHandPose.MiddleStrech;
pose.muscles[this.LeftMiddle3Stretched] = LeftHandPose.MiddleStrech;
pose.muscles[this.LeftRing1Stretched] = LeftHandPose.RingStrech;
pose.muscles[this.LeftRing2Stretched] = LeftHandPose.RingStrech;
pose.muscles[this.LeftRing3Stretched] = LeftHandPose.RingStrech;
pose.muscles[this.LeftLittle1Stretched] = LeftHandPose.LittleStrech;
pose.muscles[this.LeftLittle2Stretched] = LeftHandPose.LittleStrech;
pose.muscles[this.LeftLittle3Stretched] = LeftHandPose.LittleStrech;
pose.muscles[this.LeftThumbSpread] = LeftHandPose.ThumbSpread;
pose.muscles[this.LeftIndexSpread] = LeftHandPose.IndexSpread;
pose.muscles[this.LeftMiddleSpread] = LeftHandPose.MiddleSpread;
pose.muscles[this.LeftRingSpread] = LeftHandPose.RingSpread;
pose.muscles[this.LeftLittleSpread] = LeftHandPose.LittleSpread;
}
if (RightHandPose != null)
{
pose.muscles[this.RightThumb1Stretched] = RightHandPose.ThumbStrech;
pose.muscles[this.RightThumb2Stretched] = RightHandPose.ThumbStrech;
pose.muscles[this.RightThumb3Stretched] = RightHandPose.ThumbStrech;
pose.muscles[this.RightIndex1Stretched] = RightHandPose.IndexStrech;
pose.muscles[this.RightIndex2Stretched] = RightHandPose.IndexStrech;
pose.muscles[this.RightIndex3Stretched] = RightHandPose.IndexStrech;
pose.muscles[this.RightMiddle1Stretched] = RightHandPose.MiddleStrech;
pose.muscles[this.RightMiddle2Stretched] = RightHandPose.MiddleStrech;
pose.muscles[this.RightMiddle3Stretched] = RightHandPose.MiddleStrech;
pose.muscles[this.RightRing1Stretched] = RightHandPose.RingStrech;
pose.muscles[this.RightRing2Stretched] = RightHandPose.RingStrech;
pose.muscles[this.RightRing3Stretched] = RightHandPose.RingStrech;
pose.muscles[this.RightLittle1Stretched] = RightHandPose.LittleStrech;
pose.muscles[this.RightLittle2Stretched] = RightHandPose.LittleStrech;
pose.muscles[this.RightLittle3Stretched] = RightHandPose.LittleStrech;
pose.muscles[this.RightThumbSpread] = RightHandPose.ThumbSpread;
pose.muscles[this.RightIndexSpread] = RightHandPose.IndexSpread;
pose.muscles[this.RightMiddleSpread] = RightHandPose.MiddleSpread;
pose.muscles[this.RightRingSpread] = RightHandPose.RingSpread;
pose.muscles[this.RightLittleSpread] = RightHandPose.LittleSpread;
}
}
}
}