34 lines
753 B
C#
34 lines
753 B
C#
using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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public class HologramManager : MonoBehaviour {
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[Header("Customization")]
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public Image Square;
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private Color SquareColor = new Color (1f, 1f, 1f, 1f);
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private bool HideSquare = false;
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public GameObject TapButton;
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void Awake()
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{
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Screen.sleepTimeout = SleepTimeout.NeverSleep;
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}
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public void TapToHide()
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{
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HideSquare = true;
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TapButton.SetActive(false);
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}
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void Update()
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{
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if (HideSquare)
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{
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if (SquareColor.a != 0f)
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{
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SquareColor.a = SquareColor.a - 0.002f;
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Square.color = new Color(1f, 1f, 1f, SquareColor.a);
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}
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}
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}
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}
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