holopy3/Assets/Normal/Realtime/Editor/RealtimeAvatarManagerEditor.cs
2020-12-10 15:25:12 +01:00

45 lines
2.7 KiB
C#

using System;
using UnityEngine;
using UnityEditor;
namespace Normal.Realtime {
[CustomEditor(typeof(RealtimeAvatarManager))]
public class RealtimeAvatarManagerEditor : Editor {
private RealtimeAvatarManager realtimeAvatarManager { get { return (RealtimeAvatarManager)target; } }
private bool _showLocalPlayerProperties = false;
private SerializedProperty localAvatarPrefabProperty { get { return serializedObject.FindProperty("_localAvatarPrefab"); } }
private SerializedProperty localPlayerProperty { get { return serializedObject.FindProperty("_localPlayer"); } }
private SerializedProperty rootProperty { get { return localPlayerProperty.FindPropertyRelative("root"); } }
private SerializedProperty headProperty { get { return localPlayerProperty.FindPropertyRelative("head"); } }
private SerializedProperty leftHandProperty { get { return localPlayerProperty.FindPropertyRelative("leftHand"); } }
private SerializedProperty rightHandProperty { get { return localPlayerProperty.FindPropertyRelative("rightHand"); } }
void OnEnable() {
_showLocalPlayerProperties = EditorPrefs.GetBool("Normal.RealtimeAvatarManagerEditor.ShowLocalPlayerProperties");
}
public override void OnInspectorGUI() {
GUILayout.Space(4);
// Properties
serializedObject.Update();
// Avatar Prefab
localAvatarPrefabProperty.objectReferenceValue = EditorGUILayout.ObjectField("Local Avatar Prefab", localAvatarPrefabProperty.objectReferenceValue, typeof(GameObject), true);
// Local Player
_showLocalPlayerProperties = EditorGUILayout.Foldout(_showLocalPlayerProperties, "Local Player", EditorStyles.foldout);
EditorPrefs.SetBool("Normal.RealtimeAvatarManagerEditor.ShowLocalPlayerProperties", _showLocalPlayerProperties);
if (_showLocalPlayerProperties) {
rootProperty.objectReferenceValue = EditorGUILayout.ObjectField(" Root", rootProperty.objectReferenceValue, typeof(Transform), true);
headProperty.objectReferenceValue = EditorGUILayout.ObjectField(" Head", headProperty.objectReferenceValue, typeof(Transform), true);
leftHandProperty.objectReferenceValue = EditorGUILayout.ObjectField(" Left Hand", leftHandProperty.objectReferenceValue, typeof(Transform), true);
rightHandProperty.objectReferenceValue = EditorGUILayout.ObjectField(" Right Hand", rightHandProperty.objectReferenceValue, typeof(Transform), true);
}
serializedObject.ApplyModifiedProperties();
}
}
}