holopy3/Assets/Plugins/RootMotion/FinalIK/_DEMOS/CCD IK/Scripts/MechSpiderParticles.cs
2020-12-10 15:25:12 +01:00

38 lines
1.1 KiB
C#

using UnityEngine;
using System.Collections;
namespace RootMotion.Demos {
/// <summary>
/// Emitting smoke for the mech spider
/// </summary>
public class MechSpiderParticles: MonoBehaviour {
public MechSpiderController mechSpiderController;
private ParticleSystem particles;
void Start() {
particles = (ParticleSystem)GetComponent(typeof(ParticleSystem));
}
void Update() {
// Smoke
float inputMag = mechSpiderController.inputVector.magnitude;
float emissionRate = Mathf.Clamp(inputMag * 50, 30, 50);
#if (UNITY_5_3 || UNITY_5_4)
var emission = particles.emission;
emission.rate = new ParticleSystem.MinMaxCurve(emissionRate);
particles.startColor = new Color (particles.startColor.r, particles.startColor.g, particles.startColor.b, Mathf.Clamp(inputMag, 0.4f, 1f));
#else
var emission = particles.emission;
emission.rateOverTime = new ParticleSystem.MinMaxCurve(emissionRate);
var main = particles.main;
main.startColor = new Color (particles.main.startColor.color.r, particles.main.startColor.color.g, particles.main.startColor.color.b, Mathf.Clamp(inputMag, 0.4f, 1f));
#endif
}
}
}