47 lines
No EOL
1 KiB
C#
47 lines
No EOL
1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Blinky : MonoBehaviour
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{
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private MeshRenderer renderer;
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private void OnEnable()
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{
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Valve.VR.InteractionSystem.Player.OnHeadsetOn += ShowPlayer;
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Valve.VR.InteractionSystem.Player.OnHeadsetOff += HidePlayer;
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}
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private void OnDisable()
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{
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Valve.VR.InteractionSystem.Player.OnHeadsetOn -= ShowPlayer;
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Valve.VR.InteractionSystem.Player.OnHeadsetOff -= HidePlayer;
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}
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// Start is called before the first frame update
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void Start()
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{
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renderer = GetComponent<MeshRenderer>();
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StartCoroutine("Blink");
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}
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private IEnumerator Blink()
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{
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while (true)
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{
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yield return new WaitForSeconds(0.2f);
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renderer.enabled = !renderer.enabled;
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}
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}
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private void ShowPlayer()
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{
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StartCoroutine("Blink");
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}
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private void HidePlayer()
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{
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StopAllCoroutines();
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renderer.enabled = false;
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}
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} |