holopy3/Assets/Scripts/StickManipulation.cs
2020-12-10 15:25:12 +01:00

93 lines
3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Valve.VR;
using Valve.VR.InteractionSystem;
public class StickManipulation : MonoBehaviour
{
//private float _mMoveSpeed = 2.5f;
//private float _mHorizontalTurnSpeed = 180f;
//private float _mVerticalTurnSpeed = 2.5f;
//private bool _mInverted = false;
//private const float VERTICAL_LIMIT = 60f;
//private void OnGUI()
//{
// Player player = Player.instance;
// if (!player)
// {
// return;
// }
// EVRButtonId touchPad = EVRButtonId.k_EButton_SteamVR_Touchpad;
// if (null != player.leftHand)
// {
// var touchPadVector = player.leftHand.GetAxis(touchPad);
// GUILayout.Label(string.Format("Left X: {0:F2}, {1:F2}", touchPadVector.x, touchPadVector.y));
// }
// if (null != player.rightHand)
// {
// var touchPadVector = player.rightHand.GetAxis(touchPad);
// GUILayout.Label(string.Format("Right X: {0:F2}, {1:F2}", touchPadVector.x, touchPadVector.y));
// }
//}
//float GetAngle(float input)
//{
// if (input < 0f)
// {
// return -Mathf.LerpAngle(0, VERTICAL_LIMIT, -input);
// }
// else if (input > 0f)
// {
// return Mathf.LerpAngle(0, VERTICAL_LIMIT, input);
// }
// return 0f;
//}
//// Update is called once per frame
//void Update()
//{
// Player player = Player.instance;
// if (!player)
// {
// return;
// }
// EVRButtonId touchPad = EVRButtonId.k_EButton_SteamVR_Touchpad;
// if (null != player.leftHand)
// {
// Quaternion orientation = Camera.main.transform.rotation;
// var touchPadVector = player.leftHand.GetAxis(touchPad);
// Vector3 moveDirection = orientation * Vector3.forward * touchPadVector.y + orientation * Vector3.right * touchPadVector.x;
// Vector3 pos = player.transform.position;
// pos.x += moveDirection.x * _mMoveSpeed * Time.deltaTime;
// pos.z += moveDirection.z * _mMoveSpeed * Time.deltaTime;
// player.transform.position = pos;
// }
// if (null != player.rightHand)
// {
// Quaternion orientation = player.transform.rotation;
// var touchPadVector = player.rightHand.GetAxis(touchPad);
// Vector3 euler = transform.rotation.eulerAngles;
// float angle;
// if (_mInverted)
// {
// angle = GetAngle(touchPadVector.y);
// }
// else
// {
// angle = GetAngle(-touchPadVector.y);
// }
// euler.x = Mathf.LerpAngle(euler.x, angle, _mVerticalTurnSpeed * Time.deltaTime);
// euler.y += touchPadVector.x * _mHorizontalTurnSpeed * Time.deltaTime;
// player.transform.rotation = Quaternion.Euler(euler);
// }
//}
}