54 lines
1.7 KiB
C#
54 lines
1.7 KiB
C#
using System.Collections.Generic;
|
|
|
|
namespace UnityEngine.AI
|
|
{
|
|
[ExecuteInEditMode]
|
|
[AddComponentMenu("Navigation/NavMeshModifier", 32)]
|
|
[HelpURL("https://github.com/Unity-Technologies/NavMeshComponents#documentation-draft")]
|
|
public class NavMeshModifier : MonoBehaviour
|
|
{
|
|
[SerializeField]
|
|
bool m_OverrideArea;
|
|
public bool overrideArea { get { return m_OverrideArea; } set { m_OverrideArea = value; } }
|
|
|
|
[SerializeField]
|
|
int m_Area;
|
|
public int area { get { return m_Area; } set { m_Area = value; } }
|
|
|
|
[SerializeField]
|
|
bool m_IgnoreFromBuild;
|
|
public bool ignoreFromBuild { get { return m_IgnoreFromBuild; } set { m_IgnoreFromBuild = value; } }
|
|
|
|
// List of agent types the modifier is applied for.
|
|
// Special values: empty == None, m_AffectedAgents[0] =-1 == All.
|
|
[SerializeField]
|
|
List<int> m_AffectedAgents = new List<int>(new int[] { -1 }); // Default value is All
|
|
|
|
static readonly List<NavMeshModifier> s_NavMeshModifiers = new List<NavMeshModifier>();
|
|
|
|
public static List<NavMeshModifier> activeModifiers
|
|
{
|
|
get { return s_NavMeshModifiers; }
|
|
}
|
|
|
|
void OnEnable()
|
|
{
|
|
if (!s_NavMeshModifiers.Contains(this))
|
|
s_NavMeshModifiers.Add(this);
|
|
}
|
|
|
|
void OnDisable()
|
|
{
|
|
s_NavMeshModifiers.Remove(this);
|
|
}
|
|
|
|
public bool AffectsAgentType(int agentTypeID)
|
|
{
|
|
if (m_AffectedAgents.Count == 0)
|
|
return false;
|
|
if (m_AffectedAgents[0] == -1)
|
|
return true;
|
|
return m_AffectedAgents.IndexOf(agentTypeID) != -1;
|
|
}
|
|
}
|
|
}
|