holopy3/Assets/Normal/Realtime/Native/AudioInputStream.cs
2020-12-10 15:25:12 +01:00

66 lines
2.3 KiB
C#

using System;
using Normal.Realtime.Native;
namespace Normal.Realtime.Native {
public class AudioInputStream : IDisposable {
// Pointer to native class
private IntPtr _nativeAudioInputStream = IntPtr.Zero;
// Instance
public AudioInputStream(IntPtr nativeAudioInputStream) {
_nativeAudioInputStream = nativeAudioInputStream;
}
// NOTE: This may not be called on the same thread that we created the native room with. It's recommended Dispose() is called manually to prevent any issues.
~AudioInputStream() {
// Clean up unmanaged code
Dispose(false);
}
// Ideally called whenever someone is done using an audio source.
public void Dispose() {
Dispose(true);
GC.SuppressFinalize(this);
}
void Dispose(bool disposing) {
if (_nativeAudioInputStream != IntPtr.Zero) {
Plugin.ClientDeleteAudioInputStream(_nativeAudioInputStream);
_nativeAudioInputStream = IntPtr.Zero;
}
}
// Metadata
public int ClientID() {
if (_nativeAudioInputStream == IntPtr.Zero)
throw RealtimeNativeException.NativePointerIsNull("AudioInputStream");
// TODO: It might be worth caching this if the calls are expensive
return Plugin.AudioInputStreamGetClientID(_nativeAudioInputStream);
}
public int StreamID() {
if (_nativeAudioInputStream == IntPtr.Zero)
throw RealtimeNativeException.NativePointerIsNull("AudioInputStream");
// TODO: It might be worth caching this if the calls are expensive
return Plugin.AudioInputStreamGetStreamID(_nativeAudioInputStream);
}
// Close
public void Close() {
if (_nativeAudioInputStream == IntPtr.Zero)
return;
Plugin.AudioInputStreamClose(_nativeAudioInputStream);
}
// Send audio data
public bool SendRawAudioData(float[] audioData) {
if (_nativeAudioInputStream == IntPtr.Zero)
throw RealtimeNativeException.NativePointerIsNull("AudioInputStream");
return Plugin.AudioInputStreamSendRawAudioData(_nativeAudioInputStream, audioData, audioData.Length);
}
}
}