96 lines
4 KiB
C#
96 lines
4 KiB
C#
using System;
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using Normal.Realtime.Native;
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namespace Normal.Realtime.Native {
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public class AudioOutputStream : IDisposable {
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// Pointer to native class
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private IntPtr _nativeAudioOutputStream = IntPtr.Zero;
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private IntPtr _nativeAudioOutputStreamIdentifier = IntPtr.Zero;
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public bool AudioOutputStreamMatchesIdentifier(IntPtr nativeAudioOutputStreamIdentifier) {
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return _nativeAudioOutputStreamIdentifier != IntPtr.Zero && nativeAudioOutputStreamIdentifier == _nativeAudioOutputStreamIdentifier;
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}
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// Instance
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public AudioOutputStream(IntPtr nativeAudioOutputStream, IntPtr nativeAudioOutputStreamIdentifier) {
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_nativeAudioOutputStream = nativeAudioOutputStream;
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_nativeAudioOutputStreamIdentifier = nativeAudioOutputStreamIdentifier;
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}
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// NOTE: This may not be called on the same thread that we created the native room with. It's recommended Dispose() is called manually to prevent any issues.
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~AudioOutputStream() {
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// Clean up unmanaged code
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Dispose(false);
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}
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// Ideally called whenever someone is done using an audio source.
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public void Dispose() {
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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void Dispose(bool disposing) {
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if (_nativeAudioOutputStream != IntPtr.Zero) {
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Plugin.ClientDeleteAudioOutputStream(_nativeAudioOutputStream);
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_nativeAudioOutputStream = IntPtr.Zero;
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_nativeAudioOutputStreamIdentifier = IntPtr.Zero;
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}
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}
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public bool nativePointerIsNull { get { return _nativeAudioOutputStream == IntPtr.Zero; } }
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// Metadata
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public int ClientID() {
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if (_nativeAudioOutputStream == IntPtr.Zero)
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throw RealtimeNativeException.NativePointerIsNull("AudioOutputStream");
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// TODO: It might be worth caching this if the calls are expensive
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return Plugin.AudioOutputStreamGetClientID(_nativeAudioOutputStream);
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}
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public int StreamID() {
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if (_nativeAudioOutputStream == IntPtr.Zero)
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throw RealtimeNativeException.NativePointerIsNull("AudioOutputStream");
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// TODO: It might be worth caching this if the calls are expensive
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return Plugin.AudioOutputStreamGetStreamID(_nativeAudioOutputStream);
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}
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public int SampleRate() {
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if (_nativeAudioOutputStream == IntPtr.Zero)
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throw RealtimeNativeException.NativePointerIsNull("AudioOutputStream");
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return Plugin.AudioOutputStreamGetSampleRate(_nativeAudioOutputStream);
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}
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// Set desired sample rate. Native plugin will resample to it automatically.
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// Set to 0.0f to reset it back to the sample rate that's sent from the server.
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public void SetSampleRate(int sampleRate) {
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if (_nativeAudioOutputStream == IntPtr.Zero)
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throw RealtimeNativeException.NativePointerIsNull("AudioOutputStream");
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Plugin.AudioOutputStreamSetSampleRate(_nativeAudioOutputStream, sampleRate);
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}
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public int Channels() {
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if (_nativeAudioOutputStream == IntPtr.Zero)
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throw RealtimeNativeException.NativePointerIsNull("AudioOutputStream");
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return Plugin.AudioOutputStreamGetChannels(_nativeAudioOutputStream);
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}
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public bool IsOpen() {
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if (_nativeAudioOutputStream == IntPtr.Zero)
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return false;
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return Plugin.AudioOutputStreamGetIsOpen(_nativeAudioOutputStream) != 0;
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}
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public bool GetAudioData(float[] audioData) {
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if (_nativeAudioOutputStream == IntPtr.Zero)
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throw RealtimeNativeException.NativePointerIsNull("AudioOutputStream");
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// TODO: Fix this
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return Plugin.AudioOutputStreamGetAudioData(_nativeAudioOutputStream, audioData, audioData.Length) > 0;
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}
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}
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}
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