holopy3/Assets/Plugins/RootMotion/Editor/FinalIK/LimbIKInspector.cs
2020-12-10 15:25:12 +01:00

38 lines
985 B
C#

using UnityEditor;
using UnityEngine;
using System.Collections;
namespace RootMotion.FinalIK {
/*
* Custom inspector for LimbIK.
* */
[CustomEditor(typeof(LimbIK))]
public class LimbIKInspector : IKInspector {
private LimbIK script { get { return target as LimbIK; }}
protected override MonoBehaviour GetMonoBehaviour(out int executionOrder) {
executionOrder = 9997;
return script;
}
protected override void OnApplyModifiedProperties() {
if (!Application.isPlaying) script.solver.Initiate(script.transform);
}
protected override void AddInspector() {
// Draw the inspector for IKSolverLimb
IKSolverLimbInspector.AddInspector(solver, !Application.isPlaying, true);
// Warning box
string message = string.Empty;
if (!script.solver.IsValid(ref message)) AddWarningBox(message);
}
void OnSceneGUI() {
// Draw the scene veiw helpers
IKSolverLimbInspector.AddScene(script.solver, new Color(0f, 1f, 1f, 1f), true);
}
}
}