holopy3/Assets/Plugins/RootMotion/FinalIK/_DEMOS/CCD IK/Scripts/MechSpiderController.cs
2020-12-10 15:25:12 +01:00

37 lines
No EOL
1.2 KiB
C#

using UnityEngine;
using System.Collections;
namespace RootMotion.Demos {
/// <summary>
/// Controller for the Mech spider.
/// </summary>
public class MechSpiderController: MonoBehaviour {
public MechSpider mechSpider; // The mech spider
public Transform cameraTransform; // The camera
public float speed = 6f; // Horizontal speed of the spider
public float turnSpeed = 30f; // The speed of turning the spider to align with the camera
public Vector3 inputVector {
get {
return new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
}
}
void Update() {
// Read the input
Vector3 cameraForward = cameraTransform.forward;
Vector3 camNormal = transform.up;
Vector3.OrthoNormalize(ref camNormal, ref cameraForward);
// Moving the spider
Quaternion cameraLookRotation = Quaternion.LookRotation(cameraForward, transform.up);
transform.Translate(cameraLookRotation * inputVector.normalized * Time.deltaTime * speed * mechSpider.scale, Space.World);
// Rotating the spider to camera forward
transform.rotation = Quaternion.RotateTowards(transform.rotation, cameraLookRotation, Time.deltaTime * turnSpeed);
}
}
}