13084 lines
391 KiB
Text
13084 lines
391 KiB
Text
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text: 'Checking "Orbit" in the Character Position of the range will make the center
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of the range free to rotate around the object depending on which angle the character
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is approaching from. You can think of the character as the ISS orbiting around
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the Earth (the cigarette) with it''s rotation fixed to looking at the center.
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Always make sure the collider attached to the trigger is large enough to contain
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the ranges of interaction. The colliders are there for optimization. Ranges will
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be calculated only for the triggers that are in contact with the character''s
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text: 'This scene demonstrates the various uses for the InteractionTrigger component.
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InteractionTrigger components define valid ranges for the character and/or it''s
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camera for triggering the interactions.
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Each interaction object has a "Trigger" game object parented to it that defines
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See UserControlInteractions.cs on the pilot character about how the InteractionTriggers
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Right-click on any FinalIK component header and select "User Manual" or "Script
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text: 'Spheres are objects that are symmetric around every axis. That means they
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can be picked up just the same from any direction, regardless of their rotation
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relative to the character.
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Checking "Orbit" in the Character Position of the range will make the center of
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the range free to rotate around the object depending on which angle the character
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is approaching from. You can think of the character as the ISS orbiting around
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the Earth (the ball) with it''s rotation fixed to looking at the center.
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"Fix Y Axis" makes the trigger''s up axis always point towards Vector3.up, so
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it makes no difference how the ball is rotated in the scene.'
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