3413 lines
106 KiB
Text
3413 lines
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text: 'This scene demonstrates how to accurately aim a gun in 3rd person view.
|
|
|
|
|
|
The character has just basic locomotion animations with an upper-body aiming layer
|
|
on top of it.
|
|
|
|
|
|
AimIK is used to make the character aim the weapon towards camera forward.
|
|
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|
|
FBBIK is used on top of it to put the left hand back on the gun (AimIK uses some
|
|
bones from the right arm so the left hand is left behind when it solves)
|
|
|
|
|
|
To extend this rig, you can use Recoil.cs for procedural recoil effects or any
|
|
other FBBIK effector offset modifier. You are also free to use effector positionOffsets
|
|
to adjust the pose of the character while aiming.
|
|
|
|
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The IK calculations here are done in AnimatorController3rdPersonIK.cs. '
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--- !u!4 &1047153613
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AnimatorController3rdPersonIK controls the animations and IK of the character
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model.'
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--- !u!114 &1241054409
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