holopy3/Assets/Scripts/PlayerSetUp.cs
2020-12-10 15:25:12 +01:00

27 lines
665 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerSetUp : MonoBehaviour
{
public GameObject PlayerPrefab;
public float Speed = 1.0f;
private PlayerController pc;
void Awake()
{
if (GameObject.FindGameObjectWithTag("Player") == null)
Instantiate(PlayerPrefab, transform.position, Quaternion.identity);
}
private void Start()
{
if (PlayerPrefab.gameObject.GetComponent<PlayerController>())
{
pc = PlayerPrefab.gameObject.GetComponent<PlayerController>();
pc.Speed = 2.0f;
pc.Speed = Speed;
}
}
}