31 lines
No EOL
786 B
C#
31 lines
No EOL
786 B
C#
using UnityEngine;
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using System.Collections;
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// If Player within triggr, and player pressed E then Glass will shatter.
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public class UseArea : MonoBehaviour
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{
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// Player in trigger?
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bool PlayerIsHere = false;
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// Target Glass
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public ShatterableGlass Glass;
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void OnTriggerEnter(Collider Intruder)
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{
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if (Intruder.tag == "Player")
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PlayerIsHere = true;
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}
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void OnTriggerExit(Collider Intruder)
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{
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if (Intruder.tag == "Player")
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PlayerIsHere = false;
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}
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// This funtion called when Player pressed E.
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public void Use()
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{
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// Do not attepmt to shatter glass, if Glass already Destroyed().
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if (Glass && PlayerIsHere)
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Glass.Shatter(Vector2.zero, Glass.transform.forward);
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}
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} |