145 lines
No EOL
4.9 KiB
C#
145 lines
No EOL
4.9 KiB
C#
//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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using System;
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using System.Collections;
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using UnityEngine;
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using Valve.VR;
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using System.Linq;
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namespace Valve.VR
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{
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public class SteamVR_Skeleton_Pose : ScriptableObject
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{
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public SteamVR_Skeleton_Pose_Hand leftHand = new SteamVR_Skeleton_Pose_Hand(SteamVR_Input_Sources.LeftHand);
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public SteamVR_Skeleton_Pose_Hand rightHand = new SteamVR_Skeleton_Pose_Hand(SteamVR_Input_Sources.RightHand);
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protected const int leftHandInputSource = (int)SteamVR_Input_Sources.LeftHand;
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protected const int rightHandInputSource = (int)SteamVR_Input_Sources.RightHand;
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public bool applyToSkeletonRoot = true;
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public SteamVR_Skeleton_Pose_Hand GetHand(int hand)
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{
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if (hand == leftHandInputSource)
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return leftHand;
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else if (hand == rightHandInputSource)
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return rightHand;
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return null;
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}
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public SteamVR_Skeleton_Pose_Hand GetHand(SteamVR_Input_Sources hand)
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{
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if (hand == SteamVR_Input_Sources.LeftHand)
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return leftHand;
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else if (hand == SteamVR_Input_Sources.RightHand)
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return rightHand;
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return null;
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}
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}
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[Serializable]
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public class SteamVR_Skeleton_Pose_Hand
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{
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public SteamVR_Input_Sources inputSource;
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public SteamVR_Skeleton_FingerExtensionTypes thumbFingerMovementType = SteamVR_Skeleton_FingerExtensionTypes.Static;
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public SteamVR_Skeleton_FingerExtensionTypes indexFingerMovementType = SteamVR_Skeleton_FingerExtensionTypes.Static;
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public SteamVR_Skeleton_FingerExtensionTypes middleFingerMovementType = SteamVR_Skeleton_FingerExtensionTypes.Static;
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public SteamVR_Skeleton_FingerExtensionTypes ringFingerMovementType = SteamVR_Skeleton_FingerExtensionTypes.Static;
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public SteamVR_Skeleton_FingerExtensionTypes pinkyFingerMovementType = SteamVR_Skeleton_FingerExtensionTypes.Static;
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/// <summary>
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/// Get extension type for a particular finger. Thumb is 0, Index is 1, etc.
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/// </summary>
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public SteamVR_Skeleton_FingerExtensionTypes GetFingerExtensionType(int finger)
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{
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if (finger == 0)
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return thumbFingerMovementType;
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if (finger == 1)
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return indexFingerMovementType;
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if (finger == 2)
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return middleFingerMovementType;
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if (finger == 3)
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return ringFingerMovementType;
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if (finger == 4)
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return pinkyFingerMovementType;
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//default to static
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Debug.LogWarning("Finger not in range!");
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return SteamVR_Skeleton_FingerExtensionTypes.Static;
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}
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public bool ignoreRootPoseData = true;
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public bool ignoreWristPoseData = true;
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public Vector3 position;
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public Quaternion rotation;
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public Vector3[] bonePositions;
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public Quaternion[] boneRotations;
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public SteamVR_Skeleton_Pose_Hand(SteamVR_Input_Sources source)
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{
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inputSource = source;
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}
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public SteamVR_Skeleton_FingerExtensionTypes GetMovementTypeForBone(int boneIndex)
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{
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int fingerIndex = SteamVR_Skeleton_JointIndexes.GetFingerForBone(boneIndex);
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switch (fingerIndex)
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{
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case SteamVR_Skeleton_FingerIndexes.thumb:
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return thumbFingerMovementType;
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case SteamVR_Skeleton_FingerIndexes.index:
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return indexFingerMovementType;
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case SteamVR_Skeleton_FingerIndexes.middle:
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return middleFingerMovementType;
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case SteamVR_Skeleton_FingerIndexes.ring:
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return ringFingerMovementType;
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case SteamVR_Skeleton_FingerIndexes.pinky:
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return pinkyFingerMovementType;
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}
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return SteamVR_Skeleton_FingerExtensionTypes.Static;
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}
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}
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public enum SteamVR_Skeleton_FingerExtensionTypes
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{
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Static,
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Free,
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Extend,
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Contract,
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}
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public class SteamVR_Skeleton_FingerExtensionTypeLists
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{
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private SteamVR_Skeleton_FingerExtensionTypes[] _enumList;
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public SteamVR_Skeleton_FingerExtensionTypes[] enumList
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{
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get
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{
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if (_enumList == null)
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_enumList = (SteamVR_Skeleton_FingerExtensionTypes[])System.Enum.GetValues(typeof(SteamVR_Skeleton_FingerExtensionTypes));
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return _enumList;
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}
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}
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private string[] _stringList;
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public string[] stringList
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{
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get
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{
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if (_stringList == null)
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_stringList = enumList.Select(element => element.ToString()).ToArray();
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return _stringList;
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}
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}
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}
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} |