52 lines
No EOL
1.6 KiB
C#
52 lines
No EOL
1.6 KiB
C#
//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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//
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// Purpose: Used to render an external camera of vr player (split front/back).
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//
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//=============================================================================
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using UnityEngine;
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using System.Collections;
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namespace Valve.VR
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{
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public class SteamVR_ExternalCamera_LegacyManager
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{
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public static bool hasCamera { get { return cameraIndex != -1; } }
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public static int cameraIndex = -1;
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private static SteamVR_Events.Action newPosesAction = null;
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public static void SubscribeToNewPoses()
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{
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if (newPosesAction == null)
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newPosesAction = SteamVR_Events.NewPosesAction(OnNewPoses);
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newPosesAction.enabled = true;
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}
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private static void OnNewPoses(TrackedDevicePose_t[] poses)
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{
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if (cameraIndex != -1)
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return;
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int controllercount = 0;
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for (int index = 0; index < poses.Length; index++)
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{
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if (poses[index].bDeviceIsConnected)
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{
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ETrackedDeviceClass deviceClass = OpenVR.System.GetTrackedDeviceClass((uint)index);
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if (deviceClass == ETrackedDeviceClass.Controller || deviceClass == ETrackedDeviceClass.GenericTracker)
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{
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controllercount++;
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if (controllercount >= 3)
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{
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cameraIndex = index;
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break;
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}
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}
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}
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}
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}
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}
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} |