holopy3/Assets/SteamVR_Input/SteamVR_Input_ActionSets.cs
2020-12-10 15:25:12 +01:00

73 lines
2.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Valve.VR
{
using System;
using UnityEngine;
public partial class SteamVR_Actions
{
private static SteamVR_Input_ActionSet_default p__default;
private static SteamVR_Input_ActionSet_platformer p_platformer;
private static SteamVR_Input_ActionSet_buggy p_buggy;
private static SteamVR_Input_ActionSet_mixedreality p_mixedreality;
public static SteamVR_Input_ActionSet_default _default
{
get
{
return SteamVR_Actions.p__default.GetCopy<SteamVR_Input_ActionSet_default>();
}
}
public static SteamVR_Input_ActionSet_platformer platformer
{
get
{
return SteamVR_Actions.p_platformer.GetCopy<SteamVR_Input_ActionSet_platformer>();
}
}
public static SteamVR_Input_ActionSet_buggy buggy
{
get
{
return SteamVR_Actions.p_buggy.GetCopy<SteamVR_Input_ActionSet_buggy>();
}
}
public static SteamVR_Input_ActionSet_mixedreality mixedreality
{
get
{
return SteamVR_Actions.p_mixedreality.GetCopy<SteamVR_Input_ActionSet_mixedreality>();
}
}
private static void StartPreInitActionSets()
{
SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create<SteamVR_Input_ActionSet_default>("/actions/default")));
SteamVR_Actions.p_platformer = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create<SteamVR_Input_ActionSet_platformer>("/actions/platformer")));
SteamVR_Actions.p_buggy = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create<SteamVR_Input_ActionSet_buggy>("/actions/buggy")));
SteamVR_Actions.p_mixedreality = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create<SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality")));
Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
SteamVR_Actions._default,
SteamVR_Actions.platformer,
SteamVR_Actions.buggy,
SteamVR_Actions.mixedreality};
}
}
}