holopy3/Assets/Normal/Examples/VR Player/Scripts/MouthMove.cs
2020-12-10 15:25:12 +01:00

32 lines
1,006 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Normal.Realtime;
public class MouthMove : MonoBehaviour
{
public Transform mouth;
private RealtimeAvatarVoice _voice;
private float _mouthSize;
void Awake()
{
// Get a reference to the RealtimeAvatarVoice component
_voice = GetComponent<RealtimeAvatarVoice>();
}
void Update()
{
// Use the current voice volume (a value between 0 - 1) to calculate the target mouth size (between 0.1 and 1.0)
float targetMouthSize = Mathf.Lerp(0.1f, 1.0f, _voice.voiceVolume);
// Animate the mouth size towards the target mouth size to keep the open / close animation smooth
_mouthSize = Mathf.Lerp(_mouthSize, targetMouthSize, 30.0f * Time.deltaTime);
// Apply the mouth size to the scale of the mouth geometry
Vector3 localScale = mouth.localScale;
localScale.y = _mouthSize;
mouth.localScale = localScale;
}
}