200 lines
9.6 KiB
C#
200 lines
9.6 KiB
C#
using System;
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using UnityEngine;
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using UnityEditor;
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namespace Normal.Realtime {
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[CustomEditor(typeof(RealtimeAvatar))]
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public class RealtimeAvatarEditor : Editor {
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private RealtimeAvatar realtimeAvatar { get { return (RealtimeAvatar)target; } }
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private SerializedProperty headProperty { get { return serializedObject.FindProperty("_head"); } }
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private SerializedProperty leftHandProperty { get { return serializedObject.FindProperty("_leftHand"); } }
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private SerializedProperty rightHandProperty { get { return serializedObject.FindProperty("_rightHand"); } }
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public override void OnInspectorGUI() {
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GUILayout.Space(4);
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// Properties
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serializedObject.Update();
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headProperty.objectReferenceValue = EditorGUILayout.ObjectField("Head", headProperty.objectReferenceValue, typeof(Transform), true);
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leftHandProperty.objectReferenceValue = EditorGUILayout.ObjectField("Left Hand", leftHandProperty.objectReferenceValue, typeof(Transform), true);
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rightHandProperty.objectReferenceValue = EditorGUILayout.ObjectField("Right Hand", rightHandProperty.objectReferenceValue, typeof(Transform), true);
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GUILayout.Space(4);
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// Create Avatar Prefab
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GUI.enabled = !Application.isPlaying;
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GUILayout.BeginHorizontal();
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if (GUILayout.Button("Create Avatar Prefab"))
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CreateAvatarPrefab();
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GUILayout.EndHorizontal();
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serializedObject.ApplyModifiedProperties();
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GUILayout.Space(4);
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}
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void CreateAvatarPrefab() {
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GameObject gameObject = realtimeAvatar.gameObject;
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//// Root
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// RealtimeView
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RealtimeView rootRealtimeView = AddRealtimeViewComponentIfNeeded(gameObject);
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// RealtimeAvatar
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AddComponentToRealtimeViewIfNeeded(rootRealtimeView, realtimeAvatar);
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// RealtimeTransform
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RealtimeTransform rootRealtimeTransform = AddRealtimeTransformComponentIfNeeded(gameObject, true);
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AddComponentToRealtimeViewIfNeeded(rootRealtimeView, rootRealtimeTransform);
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//// Head
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Transform head = CreateGameObjectForPropertyIfNeeded(headProperty, gameObject.transform, "Head", new Type[]{ typeof(Examples.VoiceScale) });
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// RealtimeView
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RealtimeView headRealtimeView = AddRealtimeViewComponentIfNeeded(head.gameObject);
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// RealtimeTransform
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RealtimeTransform headRealtimeTransform = AddRealtimeTransformComponentIfNeeded(head.gameObject, false);
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AddComponentToRealtimeViewIfNeeded(headRealtimeView, headRealtimeTransform);
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// RealtimeAvatarVoice
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RealtimeAvatarVoice headRealtimeAvatarVoice = head.gameObject.GetComponent<RealtimeAvatarVoice>();
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if (headRealtimeAvatarVoice == null) {
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headRealtimeAvatarVoice = head.gameObject.AddComponent<RealtimeAvatarVoice>();
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// Collapse inspector
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SetComponentInspectorExpanded(headRealtimeAvatarVoice, false);
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}
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AddComponentToRealtimeViewIfNeeded(headRealtimeView, headRealtimeAvatarVoice);
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//// Left Hand
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Transform leftHand = CreateGameObjectForPropertyIfNeeded(leftHandProperty, gameObject.transform, "Left Hand");
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// RealtimeView
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RealtimeView leftHandRealtimeView = AddRealtimeViewComponentIfNeeded(leftHand.gameObject);
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// RealtimeTransform
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RealtimeTransform leftHandRealtimeTransform = AddRealtimeTransformComponentIfNeeded(leftHand.gameObject, false);
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AddComponentToRealtimeViewIfNeeded(leftHandRealtimeView, leftHandRealtimeTransform);
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//// Right Hand
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Transform rightHand = CreateGameObjectForPropertyIfNeeded(rightHandProperty, gameObject.transform, "Right Hand");
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// RealtimeView
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RealtimeView rightHandRealtimeView = AddRealtimeViewComponentIfNeeded(rightHand.gameObject);
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// RealtimeTransform
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RealtimeTransform rightHandRealtimeTransform = AddRealtimeTransformComponentIfNeeded(rightHand.gameObject, false);
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AddComponentToRealtimeViewIfNeeded(rightHandRealtimeView, rightHandRealtimeTransform);
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}
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static RealtimeView AddRealtimeViewComponentIfNeeded(GameObject gameObject) {
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RealtimeView realtimeView = gameObject.GetComponent<RealtimeView>();
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if (realtimeView == null) {
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realtimeView = gameObject.AddComponent<RealtimeView>();
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// Collapse inspector
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SetComponentInspectorExpanded(realtimeView, false);
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}
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return realtimeView;
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}
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static RealtimeTransform AddRealtimeTransformComponentIfNeeded(GameObject gameObject, bool syncScale) {
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// Check for existing RealtimeTransform
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RealtimeTransform realtimeTransform = gameObject.GetComponent<RealtimeTransform>();
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// Create one if needed
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if (realtimeTransform == null) {
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realtimeTransform = gameObject.AddComponent<RealtimeTransform>();
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// Set syncScale
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SerializedObject realtimeTransformSerializedObject = new SerializedObject(realtimeTransform);
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realtimeTransformSerializedObject.Update();
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SerializedProperty syncScaleProperty = realtimeTransformSerializedObject.FindProperty("_syncScale");
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syncScaleProperty.boolValue = syncScale;
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realtimeTransformSerializedObject.ApplyModifiedProperties();
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// Collapse inspector
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SetComponentInspectorExpanded(realtimeTransform, false);
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}
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// Return
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return realtimeTransform;
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}
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static void AddComponentToRealtimeViewIfNeeded(RealtimeView realtimeView, Component component) {
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SerializedObject realtimeViewSerializedObject = new SerializedObject(realtimeView);
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realtimeViewSerializedObject.Update();
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SerializedProperty realtimeViewComponentsProperty = realtimeViewSerializedObject.FindProperty("_components");
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// Check if the component already exists on the RealtimeView
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int numberOfProperties = realtimeViewComponentsProperty.arraySize;
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int largestPropertyIDSeen = 0;
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for (int i = 0; i < numberOfProperties; i++) {
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SerializedProperty realtimeViewComponentProperty = realtimeViewComponentsProperty.GetArrayElementAtIndex(i);
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SerializedProperty realtimeViewComponentComponentIDProperty = realtimeViewComponentProperty.FindPropertyRelative("componentID");
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SerializedProperty realtimeViewComponentComponentProperty = realtimeViewComponentProperty.FindPropertyRelative("component");
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// Record the property ID
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largestPropertyIDSeen = realtimeViewComponentComponentIDProperty.intValue;
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// We found the component. We're done.
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if (realtimeViewComponentComponentProperty.objectReferenceValue == component)
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return;
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}
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// Component not found, add it.
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int newPropertyIndex = realtimeViewComponentsProperty.arraySize;
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realtimeViewComponentsProperty.InsertArrayElementAtIndex(newPropertyIndex);
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SerializedProperty realtimeViewNewComponentProperty = realtimeViewComponentsProperty.GetArrayElementAtIndex(newPropertyIndex);
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SerializedProperty realtimeViewNewComponentComponentIDProperty = realtimeViewNewComponentProperty.FindPropertyRelative("componentID");
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SerializedProperty realtimeViewNewComponentComponentProperty = realtimeViewNewComponentProperty.FindPropertyRelative("component");
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realtimeViewNewComponentComponentIDProperty.intValue = largestPropertyIDSeen+1;
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realtimeViewNewComponentComponentProperty.objectReferenceValue = component;
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realtimeViewSerializedObject.ApplyModifiedProperties();
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}
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static Transform CreateGameObjectForPropertyIfNeeded(SerializedProperty serializedProperty, Transform parent, string gameObjectName, Type[] components = null) {
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Transform transform = serializedProperty.objectReferenceValue as Transform;
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if (transform == null) {
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transform = CreateGameObjectWithCubeGeometry(gameObjectName, parent, components);
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serializedProperty.objectReferenceValue = transform;
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}
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return transform;
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}
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static Transform CreateGameObjectWithCubeGeometry(string name, Transform parent, Type[] components = null) {
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if (components == null)
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components = new Type[0];
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GameObject gameObject = new GameObject(name, components);
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Transform transform = gameObject.transform;
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transform.SetParent(parent, false);
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GameObject geometry = GameObject.CreatePrimitive(PrimitiveType.Cube);
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geometry.name = "Geometry";
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Transform geometryTransform = geometry.transform;
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geometryTransform.SetParent(transform, false);
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geometryTransform.localScale = Vector3.one * 0.1f;
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return transform;
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}
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static void SetComponentInspectorExpanded(Component component, bool expanded) {
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// Set expanded
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UnityEditorInternal.InternalEditorUtility.SetIsInspectorExpanded(component, expanded);
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// Refresh selection
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GameObject gameObject = Selection.activeGameObject;
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Selection.activeGameObject = null;
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Selection.activeGameObject = gameObject;
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}
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}
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}
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