holopy3/Assets/Plugins/RootMotion/Editor/Baker/Helpers/AnimationUtilityExtended.cs
2020-12-10 15:25:12 +01:00

38 lines
1.4 KiB
C#

using UnityEngine;
using System.Collections;
using UnityEditor;
namespace RootMotion
{
public static class AnimationUtilityExtended
{
/// <summary>
/// Copies the curves with the specified property names from clipFrom to clipTo.
/// </summary>
/// <param name="fromClip">copy from clip.</param>
/// <param name="toClip">paste to clip</param>
/// <param name="propertyNames">Property names ("Root.T", "Root.Q", "LeftFoot.T"...).</param>
public static void CopyCurves(AnimationClip fromClip, AnimationClip toClip, string[] propertyNames)
{
EditorCurveBinding[] bindings = AnimationUtility.GetCurveBindings(fromClip);
for (int i = 0; i < bindings.Length; i++)
{
for (int n = 0; n < propertyNames.Length; n++)
{
if (bindings[i].propertyName == propertyNames[n])
{
CopyCurve(fromClip, toClip, bindings[i]);
}
}
}
}
public static void CopyCurve(AnimationClip fromClip, AnimationClip toClip, EditorCurveBinding binding)
{
AnimationCurve curve = AnimationUtility.GetEditorCurve(fromClip, binding);
toClip.SetCurve(string.Empty, typeof(Animator), binding.propertyName, curve);
}
}
}