22 lines
No EOL
496 B
C#
22 lines
No EOL
496 B
C#
using UnityEngine;
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using UnityEditor;
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using System.IO;
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using System;
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namespace RootMotion
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{
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public class SaveClipFolderPanel : EditorWindow
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{
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public static string Apply(string currentPath)
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{
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string path = EditorUtility.SaveFolderPanel("Save clip(s) to folder", currentPath, "");
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if (path.Length != 0)
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{
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return path.Substring(path.IndexOf("Assets/"));
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}
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return currentPath;
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}
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}
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} |