holopy3/Assets/Plugins/RootMotion/FinalIK/_DEMOS/Aim IK/Scripts/AimSwing.cs
2020-12-10 15:25:12 +01:00

16 lines
485 B
C#

using UnityEngine;
using System.Collections;
using RootMotion.FinalIK;
namespace RootMotion.Demos {
public class AimSwing : MonoBehaviour {
public AimIK ik;
[Tooltip("The direction of the animated weapon swing in character space. Tweak this value to adjust the aiming.")] public Vector3 animatedSwingDirection = Vector3.forward;
void LateUpdate () {
ik.solver.axis = ik.solver.transform.InverseTransformVector(ik.transform.rotation * animatedSwingDirection);
}
}
}