3326 lines
101 KiB
Text
3326 lines
101 KiB
Text
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text: 'BodyTilt.cs is a FBBIK effector position offset modifier (like Inertia, Recoil
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and others that extend OffsetModifier.cs). It means that it works by adding to
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the positionOffset value of the effectors each frame. Effector position and positionWeight
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override positionOffset so you can use BodyTilt, and still be free to pin the
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hands or use the Interaction System whenever you need. Another advantage of that
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design is that you are also able to use multiple offset modifiers simultaneously,
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the position offsets will work additively.
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The offset poses for tilting left and right can be found on "OffsetPose Tilt Left"
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and "OffsetPose Tilt Right". They are easily modified in play mode - you can copy
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their values, stop play mode and paste back to the component in the Editor.'
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