32 lines
972 B
C#
32 lines
972 B
C#
using UnityEngine;
|
|
using System.Collections;
|
|
using RootMotion.FinalIK;
|
|
|
|
namespace RootMotion.Demos {
|
|
|
|
/// <summary>
|
|
/// Demonstrating character-character FBBIK interaction.
|
|
/// </summary>
|
|
public class InteractionC2CDemo : MonoBehaviour {
|
|
|
|
// GUI for testing
|
|
void OnGUI() {
|
|
if (GUILayout.Button("Shake Hands")) {
|
|
|
|
character1.StartInteraction(FullBodyBipedEffector.RightHand, handShake, true);
|
|
character2.StartInteraction(FullBodyBipedEffector.RightHand, handShake, true);
|
|
|
|
}
|
|
}
|
|
|
|
public InteractionSystem character1, character2; // The InteractionSystems of the characters
|
|
public InteractionObject handShake; // The HandShake InteractionObject
|
|
|
|
void LateUpdate() {
|
|
// Positioning the handshake to the middle of the hands
|
|
Vector3 handsCenter = Vector3.Lerp(character1.ik.solver.rightHandEffector.bone.position, character2.ik.solver.rightHandEffector.bone.position, 0.5f);
|
|
handShake.transform.position = handsCenter;
|
|
}
|
|
|
|
}
|
|
}
|