38 lines
851 B
C#
38 lines
851 B
C#
using UnityEngine;
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using System.Collections;
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namespace RootMotion.Demos {
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[RequireComponent(typeof(Animator))]
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public class SoccerDemo : MonoBehaviour {
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private Animator animator;
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private Vector3 defaultPosition;
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private Quaternion defaultRotation;
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void Start () {
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animator = GetComponent<Animator>();
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// Remember the default position and rotation of the character
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defaultPosition = transform.position;
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defaultRotation = transform.rotation;
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StartCoroutine(ResetDelayed());
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}
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// Reset the character after some time and restart the animation
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private IEnumerator ResetDelayed() {
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while (true) {
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yield return new WaitForSeconds(3f);
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transform.position = defaultPosition;
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transform.rotation = defaultRotation;
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animator.CrossFade("SoccerKick", 0f, 0, 0f);
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yield return null;
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}
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}
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}
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}
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