holopy3/Assets/Plugins/RootMotion/FinalIK/_DEMOS/FBBIK/Third Person Shooter (Recoil).unity
2020-12-10 15:25:12 +01:00

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text: 'This scene demonstrates how to accurately aim a gun in 3rd person view and
add Recoil effects to it.
The character has just basic locomotion animations with an upper-body aiming layer
on top of it.
AimIK is used to make the character aim the weapon towards camera forward.
FBBIK is used on top of it to put the left hand back on the gun (AimIK uses some
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To extend this rig, you can use Recoil.cs for procedural recoil effects or any
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to adjust the pose of the character while aiming.
The IK calculations here are done in AnimatorController3rdPersonIK.cs. '
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