76 lines
2.3 KiB
C#
76 lines
2.3 KiB
C#
//======= Copyright (c) Valve Corporation, All rights reserved. ===============
|
|
//
|
|
// Purpose: Flip Object to match which hand you pick it up in
|
|
//
|
|
//=============================================================================
|
|
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace Valve.VR.InteractionSystem
|
|
{
|
|
|
|
public enum WhichHand
|
|
{
|
|
Left,
|
|
Right
|
|
}
|
|
|
|
[RequireComponent(typeof(Throwable))]
|
|
|
|
public class Equippable : MonoBehaviour
|
|
{
|
|
|
|
[Tooltip("Array of children you do not want to be mirrored. Text, logos, etc.")]
|
|
public Transform[] antiFlip;
|
|
|
|
public WhichHand defaultHand = WhichHand.Right;
|
|
|
|
private Vector3 initialScale;
|
|
private Interactable interactable;
|
|
|
|
[HideInInspector]
|
|
public SteamVR_Input_Sources attachedHandType
|
|
{
|
|
get
|
|
{
|
|
if (interactable.attachedToHand)
|
|
return interactable.attachedToHand.handType;
|
|
else
|
|
return SteamVR_Input_Sources.Any;
|
|
}
|
|
}
|
|
|
|
private void Start()
|
|
{
|
|
initialScale = transform.localScale;
|
|
interactable = GetComponent<Interactable>();
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if (interactable.attachedToHand)
|
|
{
|
|
Vector3 flipScale = initialScale;
|
|
if ((attachedHandType == SteamVR_Input_Sources.RightHand && defaultHand == WhichHand.Right) || (attachedHandType == SteamVR_Input_Sources.LeftHand && defaultHand == WhichHand.Left))
|
|
{
|
|
flipScale.x *= 1;
|
|
for (int transformIndex = 0; transformIndex < antiFlip.Length; transformIndex++)
|
|
{
|
|
antiFlip[transformIndex].localScale = new Vector3(1, 1, 1);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
flipScale.x *= -1;
|
|
for (int transformIndex = 0; transformIndex < antiFlip.Length; transformIndex++)
|
|
{
|
|
antiFlip[transformIndex].localScale = new Vector3(-1, 1, 1);
|
|
}
|
|
}
|
|
transform.localScale = flipScale;
|
|
}
|
|
}
|
|
}
|
|
}
|