41 lines
981 B
C#
41 lines
981 B
C#
//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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//
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// Purpose: Move the position of this object based on a linear mapping
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//
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//=============================================================================
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using UnityEngine;
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using System.Collections;
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namespace Valve.VR.InteractionSystem
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{
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//-------------------------------------------------------------------------
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public class LinearDisplacement : MonoBehaviour
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{
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public Vector3 displacement;
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public LinearMapping linearMapping;
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private Vector3 initialPosition;
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//-------------------------------------------------
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void Start()
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{
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initialPosition = transform.localPosition;
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if ( linearMapping == null )
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{
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linearMapping = GetComponent<LinearMapping>();
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}
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}
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//-------------------------------------------------
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void Update()
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{
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if ( linearMapping )
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{
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transform.localPosition = initialPosition + linearMapping.value * displacement;
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}
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}
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}
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}
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