53 lines
No EOL
1.8 KiB
C#
53 lines
No EOL
1.8 KiB
C#
//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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//
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// Purpose: Basic throwable object
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//
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//=============================================================================
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using UnityEngine;
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using UnityEngine.Events;
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using System.Collections;
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namespace Valve.VR.InteractionSystem
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{
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public class ModalThrowable : Throwable
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{
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[Tooltip("The local point which acts as a positional and rotational offset to use while held with a grip type grab")]
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public Transform gripOffset;
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[Tooltip("The local point which acts as a positional and rotational offset to use while held with a pinch type grab")]
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public Transform pinchOffset;
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protected override void HandHoverUpdate(Hand hand)
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{
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GrabTypes startingGrabType = hand.GetGrabStarting();
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if (startingGrabType != GrabTypes.None)
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{
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if (startingGrabType == GrabTypes.Pinch)
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{
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hand.AttachObject(gameObject, startingGrabType, attachmentFlags, pinchOffset);
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}
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else if (startingGrabType == GrabTypes.Grip)
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{
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hand.AttachObject(gameObject, startingGrabType, attachmentFlags, gripOffset);
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}
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else
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{
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hand.AttachObject(gameObject, startingGrabType, attachmentFlags, attachmentOffset);
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}
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hand.HideGrabHint();
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}
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}
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protected override void HandAttachedUpdate(Hand hand)
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{
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if (interactable.skeletonPoser != null)
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{
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interactable.skeletonPoser.SetBlendingBehaviourEnabled("PinchPose", hand.currentAttachedObjectInfo.Value.grabbedWithType == GrabTypes.Pinch);
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}
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base.HandAttachedUpdate(hand);
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}
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}
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} |