37 lines
889 B
C#
37 lines
889 B
C#
//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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//
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// Purpose: Creates an object and attaches it to the hand
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//
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//=============================================================================
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using UnityEngine;
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using System.Collections;
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namespace Valve.VR.InteractionSystem
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{
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//-------------------------------------------------------------------------
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public class SpawnAndAttachToHand : MonoBehaviour
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{
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public Hand hand;
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public GameObject prefab;
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//-------------------------------------------------
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public void SpawnAndAttach( Hand passedInhand )
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{
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Hand handToUse = passedInhand;
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if ( passedInhand == null )
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{
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handToUse = hand;
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}
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if ( handToUse == null )
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{
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return;
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}
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GameObject prefabObject = Instantiate( prefab ) as GameObject;
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handToUse.AttachObject( prefabObject, GrabTypes.Scripted );
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}
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}
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}
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