37 lines
No EOL
1.2 KiB
C#
37 lines
No EOL
1.2 KiB
C#
using UnityEngine;
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using System.Collections;
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namespace Valve.VR.InteractionSystem.Sample
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{
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public class Grenade : MonoBehaviour
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{
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public GameObject explodePartPrefab;
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public int explodeCount = 10;
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public float minMagnitudeToExplode = 1f;
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private Interactable interactable;
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private void Start()
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{
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interactable = this.GetComponent<Interactable>();
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}
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private void OnCollisionEnter(Collision collision)
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{
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if (interactable != null && interactable.attachedToHand != null) //don't explode in hand
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return;
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if (collision.impulse.magnitude > minMagnitudeToExplode)
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{
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for (int explodeIndex = 0; explodeIndex < explodeCount; explodeIndex++)
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{
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GameObject explodePart = (GameObject)GameObject.Instantiate(explodePartPrefab, this.transform.position, this.transform.rotation);
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explodePart.GetComponentInChildren<MeshRenderer>().material.SetColor("_TintColor", Random.ColorHSV(0f, 1f, 1f, 1f, 0.5f, 1f));
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}
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Destroy(this.gameObject);
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}
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}
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}
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} |