holopy3/Assets/SteamVR/InteractionSystem/Samples/Scripts/FlowerPlanted.cs
2020-12-10 15:25:12 +01:00

73 lines
No EOL
2.2 KiB
C#

//======= Copyright (c) Valve Corporation, All rights reserved. ===============
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Valve.VR.InteractionSystem;
namespace Valve.VR.InteractionSystem.Sample
{
public class FlowerPlanted : MonoBehaviour
{
private void Start()
{
Plant();
}
public void Plant()
{
StartCoroutine(DoPlant());
}
private IEnumerator DoPlant()
{
Vector3 plantPosition;
RaycastHit hitInfo;
bool hit = Physics.Raycast(this.transform.position, Vector3.down, out hitInfo);
if (hit)
{
plantPosition = hitInfo.point + (Vector3.up * 0.05f);
}
else
{
plantPosition = this.transform.position;
plantPosition.y = Player.instance.transform.position.y;
}
GameObject planting = this.gameObject;
planting.transform.position = plantPosition;
planting.transform.rotation = Quaternion.Euler(0, Random.value * 360f, 0);
#if UNITY_URP
Color newColor = Random.ColorHSV(0f, 1f, 1f, 1f, 0.5f, 1f);
newColor.a = 0.75f;
planting.GetComponentInChildren<MeshRenderer>().material.SetColor("_BaseColor", newColor);
#else
planting.GetComponentInChildren<MeshRenderer>().material.SetColor("_TintColor", Random.ColorHSV(0f, 1f, 1f, 1f, 0.5f, 1f));
#endif
Rigidbody rigidbody = planting.GetComponent<Rigidbody>();
if (rigidbody != null)
rigidbody.isKinematic = true;
Vector3 initialScale = Vector3.one * 0.01f;
Vector3 targetScale = Vector3.one * (1 + (Random.value * 0.25f));
float startTime = Time.time;
float overTime = 0.5f;
float endTime = startTime + overTime;
while (Time.time < endTime)
{
planting.transform.localScale = Vector3.Slerp(initialScale, targetScale, (Time.time - startTime) / overTime);
yield return null;
}
if (rigidbody != null)
rigidbody.isKinematic = false;
}
}
}