258 lines
9.4 KiB
C#
258 lines
9.4 KiB
C#
using UnityEngine;
|
|
using UnityEngine.AI;
|
|
|
|
namespace UnityEditor.AI
|
|
{
|
|
public static class NavMeshComponentsGUIUtility
|
|
{
|
|
public static void AreaPopup(string labelName, SerializedProperty areaProperty)
|
|
{
|
|
var areaIndex = -1;
|
|
var areaNames = GameObjectUtility.GetNavMeshAreaNames();
|
|
for (var i = 0; i < areaNames.Length; i++)
|
|
{
|
|
var areaValue = GameObjectUtility.GetNavMeshAreaFromName(areaNames[i]);
|
|
if (areaValue == areaProperty.intValue)
|
|
areaIndex = i;
|
|
}
|
|
ArrayUtility.Add(ref areaNames, "");
|
|
ArrayUtility.Add(ref areaNames, "Open Area Settings...");
|
|
|
|
var rect = EditorGUILayout.GetControlRect(true, EditorGUIUtility.singleLineHeight);
|
|
EditorGUI.BeginProperty(rect, GUIContent.none, areaProperty);
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
areaIndex = EditorGUI.Popup(rect, labelName, areaIndex, areaNames);
|
|
|
|
if (EditorGUI.EndChangeCheck())
|
|
{
|
|
if (areaIndex >= 0 && areaIndex < areaNames.Length - 2)
|
|
areaProperty.intValue = GameObjectUtility.GetNavMeshAreaFromName(areaNames[areaIndex]);
|
|
else if (areaIndex == areaNames.Length - 1)
|
|
NavMeshEditorHelpers.OpenAreaSettings();
|
|
}
|
|
|
|
EditorGUI.EndProperty();
|
|
}
|
|
|
|
public static void AgentTypePopup(string labelName, SerializedProperty agentTypeID)
|
|
{
|
|
var index = -1;
|
|
var count = NavMesh.GetSettingsCount();
|
|
var agentTypeNames = new string[count + 2];
|
|
for (var i = 0; i < count; i++)
|
|
{
|
|
var id = NavMesh.GetSettingsByIndex(i).agentTypeID;
|
|
var name = NavMesh.GetSettingsNameFromID(id);
|
|
agentTypeNames[i] = name;
|
|
if (id == agentTypeID.intValue)
|
|
index = i;
|
|
}
|
|
agentTypeNames[count] = "";
|
|
agentTypeNames[count + 1] = "Open Agent Settings...";
|
|
|
|
bool validAgentType = index != -1;
|
|
if (!validAgentType)
|
|
{
|
|
EditorGUILayout.HelpBox("Agent Type invalid.", MessageType.Warning);
|
|
}
|
|
|
|
var rect = EditorGUILayout.GetControlRect(true, EditorGUIUtility.singleLineHeight);
|
|
EditorGUI.BeginProperty(rect, GUIContent.none, agentTypeID);
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
index = EditorGUI.Popup(rect, labelName, index, agentTypeNames);
|
|
if (EditorGUI.EndChangeCheck())
|
|
{
|
|
if (index >= 0 && index < count)
|
|
{
|
|
var id = NavMesh.GetSettingsByIndex(index).agentTypeID;
|
|
agentTypeID.intValue = id;
|
|
}
|
|
else if (index == count + 1)
|
|
{
|
|
NavMeshEditorHelpers.OpenAgentSettings(-1);
|
|
}
|
|
}
|
|
|
|
EditorGUI.EndProperty();
|
|
}
|
|
|
|
// Agent mask is a set (internally array/list) of agentTypeIDs.
|
|
// It is used to describe which agents modifiers apply to.
|
|
// There is a special case of "None" which is an empty array.
|
|
// There is a special case of "All" which is an array of length 1, and value of -1.
|
|
public static void AgentMaskPopup(string labelName, SerializedProperty agentMask)
|
|
{
|
|
// Contents of the dropdown box.
|
|
string popupContent = "";
|
|
|
|
if (agentMask.hasMultipleDifferentValues)
|
|
popupContent = "\u2014";
|
|
else
|
|
popupContent = GetAgentMaskLabelName(agentMask);
|
|
|
|
var content = new GUIContent(popupContent);
|
|
var popupRect = GUILayoutUtility.GetRect(content, EditorStyles.popup);
|
|
|
|
EditorGUI.BeginProperty(popupRect, GUIContent.none, agentMask);
|
|
popupRect = EditorGUI.PrefixLabel(popupRect, 0, new GUIContent(labelName));
|
|
bool pressed = GUI.Button(popupRect, content, EditorStyles.popup);
|
|
|
|
if (pressed)
|
|
{
|
|
var show = !agentMask.hasMultipleDifferentValues;
|
|
var showNone = show && agentMask.arraySize == 0;
|
|
var showAll = show && IsAll(agentMask);
|
|
|
|
var menu = new GenericMenu();
|
|
menu.AddItem(new GUIContent("None"), showNone, SetAgentMaskNone, agentMask);
|
|
menu.AddItem(new GUIContent("All"), showAll, SetAgentMaskAll, agentMask);
|
|
menu.AddSeparator("");
|
|
|
|
var count = NavMesh.GetSettingsCount();
|
|
for (var i = 0; i < count; i++)
|
|
{
|
|
var id = NavMesh.GetSettingsByIndex(i).agentTypeID;
|
|
var sname = NavMesh.GetSettingsNameFromID(id);
|
|
|
|
var showSelected = show && AgentMaskHasSelectedAgentTypeID(agentMask, id);
|
|
var userData = new object[] { agentMask, id, !showSelected };
|
|
menu.AddItem(new GUIContent(sname), showSelected, ToggleAgentMaskItem, userData);
|
|
}
|
|
|
|
menu.DropDown(popupRect);
|
|
}
|
|
|
|
EditorGUI.EndProperty();
|
|
}
|
|
|
|
public static GameObject CreateAndSelectGameObject(string suggestedName, GameObject parent)
|
|
{
|
|
var parentTransform = parent != null ? parent.transform : null;
|
|
var uniqueName = GameObjectUtility.GetUniqueNameForSibling(parentTransform, suggestedName);
|
|
var child = new GameObject(uniqueName);
|
|
|
|
Undo.RegisterCreatedObjectUndo(child, "Create " + uniqueName);
|
|
if (parentTransform != null)
|
|
Undo.SetTransformParent(child.transform, parentTransform, "Parent " + uniqueName);
|
|
|
|
Selection.activeGameObject = child;
|
|
|
|
return child;
|
|
}
|
|
|
|
static bool IsAll(SerializedProperty agentMask)
|
|
{
|
|
return agentMask.arraySize == 1 && agentMask.GetArrayElementAtIndex(0).intValue == -1;
|
|
}
|
|
|
|
static void ToggleAgentMaskItem(object userData)
|
|
{
|
|
var args = (object[])userData;
|
|
var agentMask = (SerializedProperty)args[0];
|
|
var agentTypeID = (int)args[1];
|
|
var value = (bool)args[2];
|
|
|
|
ToggleAgentMaskItem(agentMask, agentTypeID, value);
|
|
}
|
|
|
|
static void ToggleAgentMaskItem(SerializedProperty agentMask, int agentTypeID, bool value)
|
|
{
|
|
if (agentMask.hasMultipleDifferentValues)
|
|
{
|
|
agentMask.ClearArray();
|
|
agentMask.serializedObject.ApplyModifiedProperties();
|
|
}
|
|
|
|
// Find which index this agent type is in the agentMask array.
|
|
int idx = -1;
|
|
for (var j = 0; j < agentMask.arraySize; j++)
|
|
{
|
|
var elem = agentMask.GetArrayElementAtIndex(j);
|
|
if (elem.intValue == agentTypeID)
|
|
idx = j;
|
|
}
|
|
|
|
// Handle "All" special case.
|
|
if (IsAll(agentMask))
|
|
{
|
|
agentMask.DeleteArrayElementAtIndex(0);
|
|
}
|
|
|
|
// Toggle value.
|
|
if (value)
|
|
{
|
|
if (idx == -1)
|
|
{
|
|
agentMask.InsertArrayElementAtIndex(agentMask.arraySize);
|
|
agentMask.GetArrayElementAtIndex(agentMask.arraySize - 1).intValue = agentTypeID;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (idx != -1)
|
|
{
|
|
agentMask.DeleteArrayElementAtIndex(idx);
|
|
}
|
|
}
|
|
|
|
agentMask.serializedObject.ApplyModifiedProperties();
|
|
}
|
|
|
|
static void SetAgentMaskNone(object data)
|
|
{
|
|
var agentMask = (SerializedProperty)data;
|
|
agentMask.ClearArray();
|
|
agentMask.serializedObject.ApplyModifiedProperties();
|
|
}
|
|
|
|
static void SetAgentMaskAll(object data)
|
|
{
|
|
var agentMask = (SerializedProperty)data;
|
|
agentMask.ClearArray();
|
|
agentMask.InsertArrayElementAtIndex(0);
|
|
agentMask.GetArrayElementAtIndex(0).intValue = -1;
|
|
agentMask.serializedObject.ApplyModifiedProperties();
|
|
}
|
|
|
|
static string GetAgentMaskLabelName(SerializedProperty agentMask)
|
|
{
|
|
if (agentMask.arraySize == 0)
|
|
return "None";
|
|
|
|
if (IsAll(agentMask))
|
|
return "All";
|
|
|
|
if (agentMask.arraySize <= 3)
|
|
{
|
|
var labelName = "";
|
|
for (var j = 0; j < agentMask.arraySize; j++)
|
|
{
|
|
var elem = agentMask.GetArrayElementAtIndex(j);
|
|
var settingsName = NavMesh.GetSettingsNameFromID(elem.intValue);
|
|
if (string.IsNullOrEmpty(settingsName))
|
|
continue;
|
|
|
|
if (labelName.Length > 0)
|
|
labelName += ", ";
|
|
labelName += settingsName;
|
|
}
|
|
return labelName;
|
|
}
|
|
|
|
return "Mixed...";
|
|
}
|
|
|
|
static bool AgentMaskHasSelectedAgentTypeID(SerializedProperty agentMask, int agentTypeID)
|
|
{
|
|
for (var j = 0; j < agentMask.arraySize; j++)
|
|
{
|
|
var elem = agentMask.GetArrayElementAtIndex(j);
|
|
if (elem.intValue == agentTypeID)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
}
|