66 lines
2.3 KiB
C#
66 lines
2.3 KiB
C#
using System;
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using Normal.Realtime.Native;
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namespace Normal.Realtime.Native {
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public class AudioInputStream : IDisposable {
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// Pointer to native class
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private IntPtr _nativeAudioInputStream = IntPtr.Zero;
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// Instance
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public AudioInputStream(IntPtr nativeAudioInputStream) {
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_nativeAudioInputStream = nativeAudioInputStream;
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}
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// NOTE: This may not be called on the same thread that we created the native room with. It's recommended Dispose() is called manually to prevent any issues.
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~AudioInputStream() {
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// Clean up unmanaged code
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Dispose(false);
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}
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// Ideally called whenever someone is done using an audio source.
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public void Dispose() {
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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void Dispose(bool disposing) {
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if (_nativeAudioInputStream != IntPtr.Zero) {
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Plugin.ClientDeleteAudioInputStream(_nativeAudioInputStream);
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_nativeAudioInputStream = IntPtr.Zero;
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}
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}
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// Metadata
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public int ClientID() {
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if (_nativeAudioInputStream == IntPtr.Zero)
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throw RealtimeNativeException.NativePointerIsNull("AudioInputStream");
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// TODO: It might be worth caching this if the calls are expensive
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return Plugin.AudioInputStreamGetClientID(_nativeAudioInputStream);
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}
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public int StreamID() {
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if (_nativeAudioInputStream == IntPtr.Zero)
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throw RealtimeNativeException.NativePointerIsNull("AudioInputStream");
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// TODO: It might be worth caching this if the calls are expensive
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return Plugin.AudioInputStreamGetStreamID(_nativeAudioInputStream);
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}
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// Close
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public void Close() {
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if (_nativeAudioInputStream == IntPtr.Zero)
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return;
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Plugin.AudioInputStreamClose(_nativeAudioInputStream);
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}
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// Send audio data
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public bool SendRawAudioData(float[] audioData) {
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if (_nativeAudioInputStream == IntPtr.Zero)
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throw RealtimeNativeException.NativePointerIsNull("AudioInputStream");
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return Plugin.AudioInputStreamSendRawAudioData(_nativeAudioInputStream, audioData, audioData.Length);
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}
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}
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}
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