2917 lines
88 KiB
Text
2917 lines
88 KiB
Text
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text: 'This scene demonstrates how you can have 360 degrees of aiming freedom with
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just 6 static aim poses and AimIK.
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The aim poses (forward, left, back, right, up, down) are cross-faded between
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based on the direction from the character towards the target.
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The directions and ranges for those 6 poses are defined in AimPoser.cs on the
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"Aim Poser" GameObject. The names of the poses must match with the parameters
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set in the animator controller.
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Direct blend trees are used to work around Mecanim''s cross-fading issues (won''t
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cross-fade back to a state it is still cross-fading from, ignoring the call)
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AimIK works on top of that to correct the static poses to always keep the gun
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aimed at the target. All AimIK ever does is rotating the spine hierarchy.
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LookAtIK is also used for rotating the head to face the target.
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SimpleAimingSystemMecanim.cs on "Dummy Legacy" in resposible for cross-fading
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between the aim poses and updating the IK target positions.'
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--- !u!4 &158524493
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