holopy3/Assets/Plugins/RootMotion/FinalIK/_DEMOS/Aim IK/Second Hand On Gun.unity
2020-12-10 15:25:12 +01:00

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text: 'If arm bones are included in the aiming of a 2-handed weapon, the other arm
will lose contact with the weapon as the bones are rotated. SecondHandOnGun.cs
on the Dummy uses LimbIK to put the left hand back to where it was relative to
the right hand in the animation.
If arm bones are not used by AimIK, additional LimbIK solving will not be necessary.'
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