holopy3/Assets/Plugins/RootMotion/FinalIK/_DEMOS/FBBIK/Body Tilt.unity
2020-12-10 15:25:12 +01:00

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text: 'BodyTilt.cs is a FBBIK effector position offset modifier (like Inertia, Recoil
and others that extend OffsetModifier.cs). It means that it works by adding to
the positionOffset value of the effectors each frame. Effector position and positionWeight
override positionOffset so you can use BodyTilt, and still be free to pin the
hands or use the Interaction System whenever you need. Another advantage of that
design is that you are also able to use multiple offset modifiers simultaneously,
the position offsets will work additively.
The offset poses for tilting left and right can be found on "OffsetPose Tilt Left"
and "OffsetPose Tilt Right". They are easily modified in play mode - you can copy
their values, stop play mode and paste back to the component in the Editor.'
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m_Text: Change the parameters on OffsetPose Tilt Left and OffsetPose Tilt Right
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