168 lines
No EOL
5.8 KiB
C#
168 lines
No EOL
5.8 KiB
C#
//======= Copyright (c) Valve Corporation, All rights reserved. ===============
|
|
using UnityEngine;
|
|
using System.Collections;
|
|
|
|
namespace Valve.VR.Extras
|
|
{
|
|
public class SteamVR_LaserPointer : MonoBehaviour
|
|
{
|
|
public SteamVR_Behaviour_Pose pose;
|
|
|
|
//public SteamVR_Action_Boolean interactWithUI = SteamVR_Input.__actions_default_in_InteractUI;
|
|
public SteamVR_Action_Boolean interactWithUI = SteamVR_Input.GetBooleanAction("InteractUI");
|
|
|
|
public bool active = true;
|
|
public Color color;
|
|
public float thickness = 0.002f;
|
|
public Color clickColor = Color.green;
|
|
public GameObject holder;
|
|
public GameObject pointer;
|
|
bool isActive = false;
|
|
public bool addRigidBody = false;
|
|
public Transform reference;
|
|
public event PointerEventHandler PointerIn;
|
|
public event PointerEventHandler PointerOut;
|
|
public event PointerEventHandler PointerClick;
|
|
|
|
Transform previousContact = null;
|
|
|
|
|
|
private void Start()
|
|
{
|
|
if (pose == null)
|
|
pose = this.GetComponent<SteamVR_Behaviour_Pose>();
|
|
if (pose == null)
|
|
Debug.LogError("No SteamVR_Behaviour_Pose component found on this object", this);
|
|
|
|
if (interactWithUI == null)
|
|
Debug.LogError("No ui interaction action has been set on this component.", this);
|
|
|
|
|
|
holder = new GameObject();
|
|
holder.transform.parent = this.transform;
|
|
holder.transform.localPosition = Vector3.zero;
|
|
holder.transform.localRotation = Quaternion.identity;
|
|
|
|
pointer = GameObject.CreatePrimitive(PrimitiveType.Cube);
|
|
pointer.transform.parent = holder.transform;
|
|
pointer.transform.localScale = new Vector3(thickness, thickness, 100f);
|
|
pointer.transform.localPosition = new Vector3(0f, 0f, 50f);
|
|
pointer.transform.localRotation = Quaternion.identity;
|
|
BoxCollider collider = pointer.GetComponent<BoxCollider>();
|
|
if (addRigidBody)
|
|
{
|
|
if (collider)
|
|
{
|
|
collider.isTrigger = true;
|
|
}
|
|
Rigidbody rigidBody = pointer.AddComponent<Rigidbody>();
|
|
rigidBody.isKinematic = true;
|
|
}
|
|
else
|
|
{
|
|
if (collider)
|
|
{
|
|
Object.Destroy(collider);
|
|
}
|
|
}
|
|
Material newMaterial = new Material(Shader.Find("Unlit/Color"));
|
|
newMaterial.SetColor("_Color", color);
|
|
pointer.GetComponent<MeshRenderer>().material = newMaterial;
|
|
}
|
|
|
|
public virtual void OnPointerIn(PointerEventArgs e)
|
|
{
|
|
if (PointerIn != null)
|
|
PointerIn(this, e);
|
|
}
|
|
|
|
public virtual void OnPointerClick(PointerEventArgs e)
|
|
{
|
|
if (PointerClick != null)
|
|
PointerClick(this, e);
|
|
}
|
|
|
|
public virtual void OnPointerOut(PointerEventArgs e)
|
|
{
|
|
if (PointerOut != null)
|
|
PointerOut(this, e);
|
|
}
|
|
|
|
|
|
private void Update()
|
|
{
|
|
if (!isActive)
|
|
{
|
|
isActive = true;
|
|
this.transform.GetChild(0).gameObject.SetActive(true);
|
|
}
|
|
|
|
float dist = 100f;
|
|
|
|
Ray raycast = new Ray(transform.position, transform.forward);
|
|
RaycastHit hit;
|
|
bool bHit = Physics.Raycast(raycast, out hit);
|
|
|
|
if (previousContact && previousContact != hit.transform)
|
|
{
|
|
PointerEventArgs args = new PointerEventArgs();
|
|
args.fromInputSource = pose.inputSource;
|
|
args.distance = 0f;
|
|
args.flags = 0;
|
|
args.target = previousContact;
|
|
OnPointerOut(args);
|
|
previousContact = null;
|
|
}
|
|
if (bHit && previousContact != hit.transform)
|
|
{
|
|
PointerEventArgs argsIn = new PointerEventArgs();
|
|
argsIn.fromInputSource = pose.inputSource;
|
|
argsIn.distance = hit.distance;
|
|
argsIn.flags = 0;
|
|
argsIn.target = hit.transform;
|
|
OnPointerIn(argsIn);
|
|
previousContact = hit.transform;
|
|
}
|
|
if (!bHit)
|
|
{
|
|
previousContact = null;
|
|
}
|
|
if (bHit && hit.distance < 100f)
|
|
{
|
|
dist = hit.distance;
|
|
}
|
|
|
|
if (bHit && interactWithUI.GetStateUp(pose.inputSource))
|
|
{
|
|
PointerEventArgs argsClick = new PointerEventArgs();
|
|
argsClick.fromInputSource = pose.inputSource;
|
|
argsClick.distance = hit.distance;
|
|
argsClick.flags = 0;
|
|
argsClick.target = hit.transform;
|
|
OnPointerClick(argsClick);
|
|
}
|
|
|
|
if (interactWithUI != null && interactWithUI.GetState(pose.inputSource))
|
|
{
|
|
pointer.transform.localScale = new Vector3(thickness * 5f, thickness * 5f, dist);
|
|
pointer.GetComponent<MeshRenderer>().material.color = clickColor;
|
|
}
|
|
else
|
|
{
|
|
pointer.transform.localScale = new Vector3(thickness, thickness, dist);
|
|
pointer.GetComponent<MeshRenderer>().material.color = color;
|
|
}
|
|
pointer.transform.localPosition = new Vector3(0f, 0f, dist / 2f);
|
|
}
|
|
}
|
|
|
|
public struct PointerEventArgs
|
|
{
|
|
public SteamVR_Input_Sources fromInputSource;
|
|
public uint flags;
|
|
public float distance;
|
|
public Transform target;
|
|
}
|
|
|
|
public delegate void PointerEventHandler(object sender, PointerEventArgs e);
|
|
} |