holopy3/Assets/SteamVR/InteractionSystem/Longbow/Scripts/BalloonHapticBump.cs
2020-12-10 15:25:12 +01:00

31 lines
839 B
C#

//======= Copyright (c) Valve Corporation, All rights reserved. ===============
//
// Purpose: Provides a haptic bump when colliding with balloons
//
//=============================================================================
using UnityEngine;
using System.Collections;
namespace Valve.VR.InteractionSystem
{
//-------------------------------------------------------------------------
public class BalloonHapticBump : MonoBehaviour
{
public GameObject physParent;
//-------------------------------------------------
void OnCollisionEnter( Collision other )
{
Balloon contactBalloon = other.collider.GetComponentInParent<Balloon>();
if ( contactBalloon != null )
{
Hand hand = physParent.GetComponentInParent<Hand>();
if ( hand != null )
{
hand.TriggerHapticPulse( 500 );
}
}
}
}
}