Merge branch 'First-Project'

This commit is contained in:
max 2020-03-04 21:03:41 +01:00
commit ed46923edb
505 changed files with 210179 additions and 30477 deletions

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@ -86,6 +86,9 @@
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@ -137,6 +140,9 @@
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@ -63,9 +63,18 @@
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\LookupTexture.cs" />
<Compile Include="Assets\LookupTextureMapper.cs" />
<Compile Include="Assets\LookupTextureSGBinder.cs" />
<Compile Include="Assets\Scenes\Examples\Complex Demos\Scripts\LightMapper.cs" />
<Compile Include="Assets\Scenes\Examples\Complex Demos\Scripts\LookupTextureVFXBinder.cs" />
<Compile Include="Assets\Scenes\Examples\Complex Demos\Scripts\RotateGameObject.cs" />
<Compile Include="Assets\Scenes\Examples\Complex Demos\Scripts\VFXAudioTrigger.cs" />
<Compile Include="Assets\Scenes\Examples\Composition\script\BallMapping.cs" />
<Compile Include="Assets\Scenes\Examples\Composition\script\RmsAnalyzer.cs" />
<Compile Include="Assets\Scenes\Examples\First Project\Scripts\AnimatorMidiSync.cs" />
<Compile Include="Assets\Scenes\Examples\First Project\Scripts\FaceCamera.cs" />
<Compile Include="Assets\Scenes\Examples\First Project\Scripts\FilmOrbit.cs" />
<Compile Include="Assets\Scenes\Examples\First Project\Scripts\ShaderGraphBinder.cs" />
<Compile Include="Assets\Scenes\Examples\First Project\Scripts\VFXValueBinder.cs" />
<Compile Include="Assets\Scenes\Examples\KinectSceneGraph\AdvancedMesh.cs" />
<Compile Include="Assets\Scenes\Examples\KinectSkeleton ForceHands with Sound\Scripts\EmissionBind.cs" />
<Compile Include="Assets\Scenes\Examples\KinectSkeleton ForceHands with Sound\Scripts\JointMarker.cs" />
@ -78,16 +87,16 @@
<Compile Include="Assets\Scenes\Examples\KinectSkeleton\scripts\Skeleton.cs" />
<Compile Include="Assets\Scenes\Examples\LevelThreshold\script\ConstructionColumnBehaviour.cs" />
<Compile Include="Assets\Scenes\Examples\LevelThreshold\script\Spawner.cs" />
<Compile Include="Assets\Scenes\Examples\Max Silly Demos\Scripts\RotateGameObject.cs" />
<Compile Include="Assets\Scenes\Examples\Max Silly Demos\Scripts\VFXAudioTrigger.cs" />
<Compile Include="Assets\Scenes\Examples\MIDI\script\CubeSync.cs" />
<Compile Include="Assets\Scenes\Examples\MIDI\script\MidiSyncCounter.cs" />
<Compile Include="Assets\Scenes\Examples\MIDI\script\MidiSyncCounterTMP.cs" />
<Compile Include="Assets\Scenes\Examples\MIDI\script\Mover.cs" />
<Compile Include="Assets\Scenes\Examples\MIDI\script\OrangeCube.cs" />
<Compile Include="Assets\Scenes\Examples\MIDI\script\PositionBind.cs" />
<Compile Include="Assets\Scenes\Examples\MIDI\script\RandomPosition.cs" />
<Compile Include="Assets\Scenes\Examples\PdBackend\script\BoomBall.cs" />
<Compile Include="Assets\Scenes\Examples\PdBackend\script\MoveBall.cs" />
<Compile Include="Assets\Scenes\Examples\PdBackend\script\ObjectScale.cs" />
<Compile Include="Assets\Scenes\Examples\Pitch VFX\PitchPosition.cs" />
<Compile Include="Assets\Scenes\Examples\PostProcessing\script\BokehBind.cs" />
<Compile Include="Assets\Scenes\Examples\Qlist\scripts\QlistMarker.cs" />
@ -248,16 +257,37 @@
<Compile Include="Assets\ThridParty\Windows\Kinect\TrackingState.cs" />
<Compile Include="Assets\ThridParty\Windows\Kinect\Vector4.cs" />
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<None Include="Assets\ThridParty\Assets\Construction_Site_Column\README_Import_to_2018-HDRP.txt" />
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<None Include="Assets\ThridParty\Keijiro\Internal\Unproject.shader" />
<None Include="Assets\ThridParty\Assets\JapaneseHouse\ReadMe.txt" />
<None Include="Assets\Resources\buildNumber.txt" />
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<None Include="Assets\TextMesh Pro\Sprites\EmojiOne Attribution.txt" />
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@ -309,6 +339,9 @@
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</Reference>
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View File

@ -4,11 +4,24 @@ namespace cylvester
{
public class SpectrumGeneratorEditMode : SpectrumGenerator, ISpectrumGenerator
{
private Color32[] resetColorArray;
public SpectrumGeneratorEditMode(int textureWidth, int textureHeight)
: base(textureWidth,textureHeight) { }
: base(textureWidth,textureHeight)
{
//generate empty texture
Color32 resetColor = new Color32(0, 0, 0, 64); //black with alpha
resetColorArray = Spectrum.GetPixels32();
for (int i = 0; i < resetColorArray.Length; i++)
{
resetColorArray[i] = resetColor;
}
}
public int Update(Rect selectionRect)
{
/*
OnAllPixels((x, y) =>
{
var color = Color.black;
@ -19,6 +32,24 @@ namespace cylvester
Spectrum.SetPixel(x, y, color);
});
Spectrum.Apply();
*/
Spectrum.SetPixels32(resetColorArray); // Reset all pixels color
var rectcolor = Color.red;
//Draw selection Rectangle border
for (int i = (int)selectionRect.x; i < (selectionRect.x + (selectionRect.width - 1)); i++) //horizontal lines
{
Spectrum.SetPixel(i, (int)(Spectrum.height - selectionRect.y - (selectionRect.height - 1)), rectcolor); //end line
Spectrum.SetPixel(i, (int)(Spectrum.height - selectionRect.y), rectcolor); //start line
}
for (int i = (int)(Spectrum.height - selectionRect.y - (selectionRect.height - 1)); i < (int)(Spectrum.height - selectionRect.y); i++) //vertical lines
{
Spectrum.SetPixel((int)selectionRect.x, i, rectcolor); // line left
Spectrum.SetPixel((int)(selectionRect.x + (selectionRect.width - 1)), i, rectcolor); // line right
}
Spectrum.Apply();
return 0;
}
}

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@ -2,7 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
public class LookupTextureMapper : MonoBehaviour
public class LookupTextureSGBinder : MonoBehaviour
{
[SerializeField] private LookupTexture lookupTexture;
[SerializeField] private GameObject TextureOutput;

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