soundvision/UnityProject/Assets/Editor/AppBuilder.cs

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using UnityEditor;
public class AppBuilder
{
public static void Build()
{
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string[] scenes = { "Assets/Scenes/examples/PdBackendDemo/PdBackendDemo.unity" };
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var args = System.Environment.GetCommandLineArgs();
BuildPipeline.BuildPlayer(scenes, "../bin/soundvision.exe" , BuildTarget.StandaloneWindows64, BuildOptions.None);
}
}