soundvision/UnityProject/Assets/Scenes/Examples/Complex Demos/Scripts/VFXAudioTrigger.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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using UnityEngine.VFX;
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public class VFXAudioTrigger : MonoBehaviour
{
[SerializeField] private VisualEffect vfx;
[SerializeField] private string eventName;
public void OnThresholdExceeded()
{
vfx.SendEvent(eventName);
}
}