soundvision/UnityProject/Assets/Scenes/Examples/First Project/Scripts/VFXValueBinder.cs

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using UnityEngine;
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using UnityEngine.VFX;
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namespace cylvester
{
public class VFXValueBinder : MonoBehaviour
{
[SerializeField] private VisualEffect targetVFX_ = null;
[SerializeField] private string valueName_ = "Value_1";
public void OnEnergyChanged(float value)
{
targetVFX_.SetFloat(valueName_, value * .1f);
}
}
}