23 lines
571 B
C#
23 lines
571 B
C#
|
using System.Collections;
|
|||
|
using System.Collections.Generic;
|
|||
|
using UnityEngine;
|
|||
|
|
|||
|
namespace cylvester
|
|||
|
{
|
|||
|
public class TextureMapper : MonoBehaviour
|
|||
|
{
|
|||
|
[SerializeField] private Spectrogram spectrogram;
|
|||
|
private Renderer renderer_;
|
|||
|
private static readonly int baseColorMap_ = Shader.PropertyToID("_BaseColorMap");
|
|||
|
|
|||
|
void Start()
|
|||
|
{
|
|||
|
renderer_ = GetComponent<Renderer>();
|
|||
|
}
|
|||
|
|
|||
|
void Update()
|
|||
|
{
|
|||
|
renderer_.material.SetTexture(baseColorMap_, spectrogram.Texture);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|