17 lines
390 B
C#
17 lines
390 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class LightMapper : MonoBehaviour
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{
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[SerializeField] private Light light;
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[SerializeField] private float minimum = 100;
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[SerializeField] private float multiplier = 100;
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public void OnEnergyChanged(float energy)
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{
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light.intensity = energy * multiplier + minimum;
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}
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}
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