soundvision/UnityProject/Assets/Scripts/Kinect/DifferenceTexture.cs

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2019-11-03 22:37:01 +00:00
using System;
using UnityEngine;
using UnityEngine.Events;
namespace cylvester
{
[Serializable]
class UnityDifferenceTextureEvent : UnityEvent<Texture2D> { }
public class DifferenceTexture : MonoBehaviour
{
[SerializeField] private UnityDifferenceTextureEvent DifferenceTextureReceived;
private Texture2D cache_;
private Texture2D difference_;
private readonly int size_ = 512 * 424 * 2;
private void Start()
{
cache_ = new Texture2D(512, 424, TextureFormat.R16, false);
difference_ = new Texture2D(512, 424, TextureFormat.R16, false);
}
public void OnInfraredFrameReceived(Texture2D texture)
{
var rawDifference = difference_.GetPixels();
var rawNewTexture = texture.GetRawTextureData();
var rawOldTexture = cache_.GetRawTextureData();
// perhaps the fastest way to calculate on CPU
for (var i = 0; i < rawDifference.Length; ++i)
difference_.Apply();
Graphics.CopyTexture(texture, cache_);
DifferenceTextureReceived.Invoke(difference_);
}
}
}