soundvision/UnityProject/Assets/ThridParty/KinectView/Materials/BoneMaterial.mat

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2019-06-30 12:46:10 +00:00
]<10> 4.3.3f1<00><><EFBFBD><EFBFBD>MaterialBase<00><><EFBFBD><EFBFBD><00>unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDstringm_Name<00><><EFBFBD><EFBFBD><01>ArrayArray<00><><EFBFBD><EFBFBD> @intsize
chardata PPtr<Shader>m_Shader intm_FileID intm_PathIDvectorm_ShaderKeywords<00><><EFBFBD><EFBFBD><00>ArrayArray<00><><EFBFBD><EFBFBD><00>intsizestringdata<00><><EFBFBD><EFBFBD><00>ArrayArray<00><><EFBFBD><EFBFBD>@intsizechardataintm_CustomRenderQueueUnityPropertySheetm_SavedProperties<00><><EFBFBD><EFBFBD><00>mapm_TexEnvs<00><><EFBFBD><EFBFBD><00>ArrayArray<00><><EFBFBD><EFBFBD><00>intsizepairdata<00><><EFBFBD><EFBFBD><00>FastPropertyNamefirst<00><><EFBFBD><EFBFBD><00>stringname<00><><EFBFBD><EFBFBD><00>ArrayArray<00><><EFBFBD><EFBFBD>@intsizechardata UnityTexEnvsecond!PPtr<Texture>m_Texture"intm_FileID#intm_PathID$Vector2fm_Scale% floatx& floaty' Vector2fm_Offset( floatx) floaty* mapm_Floats<00><><EFBFBD><EFBFBD>+<00>ArrayArray<00><><EFBFBD><EFBFBD>,<00>intsize-pairdata<00><><EFBFBD><EFBFBD>.<00>FastPropertyNamefirst<00><><EFBFBD><EFBFBD>/<00>stringname<00><><EFBFBD><EFBFBD>0<00>ArrayArray<00><><EFBFBD><EFBFBD>1@intsize2chardata3floatsecond4mapm_Colors<00><><EFBFBD><EFBFBD>5<00>ArrayArray<00><><EFBFBD><EFBFBD>6<00>intsize7pairdata<00><><EFBFBD><EFBFBD>8<00>FastPropertyNamefirst<00><><EFBFBD><EFBFBD>9<00>stringname<00><><EFBFBD><EFBFBD>:<00>ArrayArray<00><><EFBFBD><EFBFBD>;@intsize<chardata=ColorRGBAsecond> floatr? floatg@ floatbA floataB  <00>resources/unity_builtin_extra BoneMaterial<00><00><><EFBFBD><EFBFBD>_MainTex<00>?<00>?_InvFade<00>?_Color<00>?<00>?<00>?<00>?
_TintColor????