16 lines
410 B
C#
16 lines
410 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Experimental.VFX;
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public class SpectrumVFXBind2 : MonoBehaviour
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{
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[SerializeField] private VisualEffect targetVfx = null;
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private static readonly string spectrumValue = "Spectrum Value 2";
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public void OnEnergyChanged(float energy)
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{
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targetVfx.SetFloat(spectrumValue, energy);
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}
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}
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