30 lines
741 B
C#
30 lines
741 B
C#
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using UnityEngine;
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using System.Collections;
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public class InfraredSourceView : MonoBehaviour
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{
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public GameObject InfraredSourceManager;
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private InfraredSourceManager _InfraredManager;
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void Start ()
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{
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gameObject.GetComponent<Renderer>().material.SetTextureScale("_MainTex", new Vector2(-1, 1));
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}
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void Update()
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{
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if (InfraredSourceManager == null)
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{
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return;
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}
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_InfraredManager = InfraredSourceManager.GetComponent<InfraredSourceManager>();
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if (_InfraredManager == null)
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{
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return;
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}
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gameObject.GetComponent<Renderer>().material.mainTexture = _InfraredManager.GetInfraredTexture();
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}
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}
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